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logic_script

logic_script icon

Point Entity

An entity that acts as a container for scripts

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • EntityGroup[0] (Group00) <TargetDestination>

  • EntityGroup[1] (Group01) <TargetDestination>

  • EntityGroup[2] (Group02) <TargetDestination>

  • EntityGroup[3] (Group03) <TargetDestination>

  • EntityGroup[4] (Group04) <TargetDestination>

  • EntityGroup[5] (Group05) <TargetDestination>

  • EntityGroup[6] (Group06) <TargetDestination>

  • EntityGroup[7] (Group07) <TargetDestination>

  • EntityGroup[8] (Group08) <TargetDestination>

  • EntityGroup[9] (Group09) <TargetDestination>

  • EntityGroup[10] (Group10) <TargetDestination>

  • EntityGroup[11] (Group11) <TargetDestination>

  • EntityGroup[12] (Group12) <TargetDestination>

  • EntityGroup[13] (Group13) <TargetDestination>

  • EntityGroup[14] (Group14) <TargetDestination>

  • EntityGroup[15] (Group15) <TargetDestination>

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.