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path_node_particle_rope

Point Entity

Keyvalues

  • Node Name (node_name) <String>
    A name to assign to the node that can be used to refer to the node on the path to toggle pinning on specific path nodes via entity I/O.

  • Radius Scale (radius_scale) <Float>
    Radius multiplier value

  • Color Tint (color_tint) <Color255>

  • Pin Enabled (pin_enabled) <Boolean>
    If enabled, the rope simulation treats this node a locaiton to which the rope is attached.