path_node_particle_rope
- Counter-Strike 2
- Dota 2
Point Entity
Keyvalues
-
Node Name (
node_name
) <String
>
A name to assign to the node that can be used to refer to the node on the path to toggle pinning on specific path nodes via entity I/O. -
Radius Scale (
radius_scale
) <Float
>
Radius multiplier value -
Color Tint (
color_tint
) <Color255
> -
Pin Enabled (
pin_enabled
) <Boolean
>
If enabled, the rope simulation treats this node a locaiton to which the rope is attached.
Point Entity
Keyvalues
-
Node Name (
node_name
) <String
>
A name to assign to the node that can be used to refer to the node on the path to toggle pinning on specific path nodes via entity I/O. -
Radius Scale (
radius_scale
) <Float
>
Radius multiplier value -
Color Tint (
color_tint
) <Color255
> -
Pin Enabled (
pin_enabled
) <Boolean
>
If enabled, the rope simulation treats this node a locaiton to which the rope is attached.