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scripted_target

scripted_target icon

Point Entity

Scripted Target

Keyvalues

  • Start Disabled (StartDisabled) <Boolean>

  • Target NPC (m_iszEntity) <NPCClass>

  • Search Radius (0=everywhere) (m_flRadius) <Integer>
    Radius to search within for an NPC to use. 0 searches everywhere.

  • Move Speed (MoveSpeed) <Integer>

  • Pause Duration (PauseDuration) <Integer>

  • Effect Duration (EffectDuration) <Integer>

  • Next Target (target) <TargetDestination>

Inputs

  • Enable <Void>
    Enable this entity

  • Disable <Void>
    Disable this entity

Outputs

  • AtTarget <Void>
    Fires when NPC reaches this target

  • LeaveTarget <Void>
    Fires when NPC leaves this target