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env_cubemap

Point Entity

Cubemap for sampling indirect specular reflection.

Keyvalues

  • Priority (indoor_outdoor_level) <Choices>
    If multiple volumes contain an object, the highest priority volume takes precedence.

    • Lowest
    • Low
    • Normal
    • High
    • Highest
  • Cubemap Texture (cubemaptexture) <Resource>
    Name of the cubemap texture

  • Bake Near Z (bakenearz) <Float>
    Near clip plane used for the camera when baking the cube map

  • Bake Far Z (bakefarz) <Float>
    Far clip plane used for the camera when baking the cube map

  • Light Group (lightgroup) <String>
    Semicolon-delimited list of light groups to affect

  • Moveable (moveable) <Boolean>
    Can be moved, parented, enabled, or disabled at runtime.

  • Influence Radius (influenceradius) <Float>
    The radius of influence for this cubemap