env_tonemap_controller
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Minimum Auto Exposure (
MinExposure
) <Float
> -
Maximum Auto Exposure (
MaxExposure
) <Float
> -
Target Bright Pixel Percentage (
percent_bright_pixels
) <Float
>
Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior) -
Target Brightness Percent (
percent_target
) <Float
>
Set a custom brightness target to go along with 'Target Bright Pixel Percentage'. (-1 for default engine behavior) -
Rate (
rate
) <Float
> -
Master (
master
) <Boolean
>
The master tonemap controller for the map presents the default values to use. Will be used initially and whenever active tonemaps are disabled.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Enable <
Void
>
Enables this tonemap controller -
Disable <
Void
>
Enables this tonemap controller -
SetMinExposure <
Float
>
Sets min exposure for this tonemap controller -
SetMaxExposure <
Float
>
Sets max exposure for this tonemap controller -
SetPercentTarget <
Float
>
Sets percentage target for this tonemap controller -
SetPercentBrightPixels <
Float
>
Sets percentage bright pixels for this tonemap controller -
SetMinAverageLuminosity <
Float
>
Sets average luminosity for this tonemap controller -
SetRate <
Float
>
Sets rate of adjustment for this tonemap controller -
SetAccelerateExposureDown <
Float
>
Sets accelerate exposure down for this tonemap controller
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.
Point Entity
An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Minimum Auto Exposure (
MinExposure
) <Float
> -
Maximum Auto Exposure (
MaxExposure
) <Float
> -
Target Bright Pixel Percentage (
percent_bright_pixels
) <Float
>
Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior) -
Target Brightness Percent (
percent_target
) <Float
>
Set a custom brightness target to go along with 'Target Bright Pixel Percentage'. (-1 for default engine behavior) -
Rate (
rate
) <Float
> -
Master (
master
) <Boolean
>
The master tonemap controller for the map presents the default values to use. Will be used initially and whenever active tonemaps are disabled.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Enable <
Void
>
Enables this tonemap controller -
Disable <
Void
>
Enables this tonemap controller -
SetMinExposure <
Float
>
Sets min exposure for this tonemap controller -
SetMaxExposure <
Float
>
Sets max exposure for this tonemap controller -
SetPercentTarget <
Float
>
Sets percentage target for this tonemap controller -
SetPercentBrightPixels <
Float
>
Sets percentage bright pixels for this tonemap controller -
SetMinAverageLuminosity <
Float
>
Sets average luminosity for this tonemap controller -
SetRate <
Float
>
Sets rate of adjustment for this tonemap controller -
SetAccelerateExposureDown <
Float
>
Sets accelerate exposure down for this tonemap controller
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Minimum Auto Exposure (
MinExposure
) <Float
> -
Maximum Auto Exposure (
MaxExposure
) <Float
> -
Target Bright Pixel Percentage (
percent_bright_pixels
) <Float
>
Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior) -
Target Brightness Percent (
percent_target
) <Float
>
Set a custom brightness target to go along with 'Target Bright Pixel Percentage'. (-1 for default engine behavior) -
Rate (
rate
) <Float
> -
Master (
master
) <Boolean
>
The master tonemap controller for the map presents the default values to use. Will be used initially and whenever active tonemaps are disabled.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Enable <
Void
>
Enables this tonemap controller -
Disable <
Void
>
Enables this tonemap controller -
SetMinExposure <
Float
>
Sets min exposure for this tonemap controller -
SetMaxExposure <
Float
>
Sets max exposure for this tonemap controller -
SetPercentTarget <
Float
>
Sets percentage target for this tonemap controller -
SetPercentBrightPixels <
Float
>
Sets percentage bright pixels for this tonemap controller -
SetMinAverageLuminosity <
Float
>
Sets average luminosity for this tonemap controller -
SetRate <
Float
>
Sets rate of adjustment for this tonemap controller -
SetAccelerateExposureDown <
Float
>
Sets accelerate exposure down for this tonemap controller
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.