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env_tonemap_controller

env_tonemap_controller icon

Point Entity

An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Minimum Auto Exposure (MinExposure) <Float>

  • Maximum Auto Exposure (MaxExposure) <Float>

  • Target Bright Pixel Percentage (percent_bright_pixels) <Float>
    Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior)

  • Target Brightness Percent (percent_target) <Float>
    Set a custom brightness target to go along with 'Target Bright Pixel Percentage'. (-1 for default engine behavior)

  • Rate (rate) <Float>

  • Master (master) <Boolean>
    The master tonemap controller for the map presents the default values to use. Will be used initially and whenever active tonemaps are disabled.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • Enable <Void>
    Enables this tonemap controller

  • Disable <Void>
    Enables this tonemap controller

  • SetMinExposure <Float>
    Sets min exposure for this tonemap controller

  • SetMaxExposure <Float>
    Sets max exposure for this tonemap controller

  • SetPercentTarget <Float>
    Sets percentage target for this tonemap controller

  • SetPercentBrightPixels <Float>
    Sets percentage bright pixels for this tonemap controller

  • SetMinAverageLuminosity <Float>
    Sets average luminosity for this tonemap controller

  • SetRate <Float>
    Sets rate of adjustment for this tonemap controller

  • SetAccelerateExposureDown <Float>
    Sets accelerate exposure down for this tonemap controller

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.