Skip to main content

ai_goal_police

ai_goal_police icon

Point Entity

AI Goal Police

Keyvalues

  • Spawnflags (spawnflags) <Flags>

    • Knock-out target past crossing plane
    • Do not leave post
  • Radius (policeradius) <Float>
    Radius to police

  • Target (policetarget) <String>
    Target to police

Inputs

  • EnableKnockOut <Void>
    Tells the goal to make the active policing NPC knock out its target

  • DisableKnockOut <Void>
    Stop the active policing NPC from trying to knock out its target

Outputs

  • OnFirstWarning <Void>
    Fires the first time a policing cop warns a target

  • OnSecondWarning <Void>
    Fires the second time a policing cop warns a target

  • OnLastWarning <Void>
    Fires when a policing cop warns a target for the last time

  • OnSupressingTarget <Void>
    Fires when a policing cop starts to suppress (ie. beat) a target

  • OnKnockOut <Void>
    Fires when a target has been knocked out