env_instructor_vr_hint
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
An entity that allows for creation and control of VR Based instructor lessons by map logic
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Caption (
hint_caption
) <String
>
The text of your hint. -
Start Sound (
hint_start_sound
) <String
>
Sound to play when the lesson starts -
Timeout (
hint_timeout
) <Integer
>
The automatic timeout for the hint. 0 will persist until stopped with EndHint. -
Layout Type (
hint_layoutfiletype
) <Choices
>
Panorama Layout file to be used. Generic Hand, World or Custom. Custom requires specifying .xml file- Default
- Custom
-
Custom Layout File (
hint_custom_layoutfile
) <String
>
Custom Path to a xml file ie - file://{resources}/layout/custom_hint.xml -
Panel Attach Type (
hint_vr_panel_type
) <Choices
>
Attach Type for the Panorama Panel- None
- Dominant Hand
- Off Hand
- Entity
- HMD
- Large Entity
-
Target Entity (
hint_target
) <TargetDestination
>
The entity to show this hint on top of. The entity used must exist on the client, info_target_instructor_hint can be parented to server only entities for this purpose. Set hint_vr_panel_type -
Height Offset (
hint_vr_height_offset
) <Float
>
Height offset from the target entities root the panel should be displayed at.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
ShowHint <
String
>
Start showing the hint. If an entity name is passed as a parameter, the hint is shown only to that entity. -
EndHint <
Void
>
Stop showing the hint if it hasn't already timed out.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.
Point Entity
An entity that allows for creation and control of VR Based instructor lessons by map logic
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Caption (
hint_caption
) <String
>
The text of your hint. -
Start Sound (
hint_start_sound
) <String
>
Sound to play when the lesson starts -
Timeout (
hint_timeout
) <Integer
>
The automatic timeout for the hint. 0 will persist until stopped with EndHint. -
Layout Type (
hint_layoutfiletype
) <Choices
>
Panorama Layout file to be used. Generic Hand, World or Custom. Custom requires specifying .xml file- Default
- Custom
-
Custom Layout File (
hint_custom_layoutfile
) <String
>
Custom Path to a xml file ie - file://{resources}/layout/custom_hint.xml -
Panel Attach Type (
hint_vr_panel_type
) <Choices
>
Attach Type for the Panorama Panel- None
- Dominant Hand
- Off Hand
- Entity
- HMD
- Large Entity
-
Target Entity (
hint_target
) <TargetDestination
>
The entity to show this hint on top of. The entity used must exist on the client, info_target_instructor_hint can be parented to server only entities for this purpose. Set hint_vr_panel_type -
Height Offset (
hint_vr_height_offset
) <Float
>
Height offset from the target entities root the panel should be displayed at.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
ShowHint <
String
>
Start showing the hint. If an entity name is passed as a parameter, the hint is shown only to that entity. -
EndHint <
Void
>
Stop showing the hint if it hasn't already timed out.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that allows for creation and control of VR Based instructor lessons by map logic
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Caption (
hint_caption
) <String
>
The text of your hint. -
Start Sound (
hint_start_sound
) <String
>
Sound to play when the lesson starts -
Timeout (
hint_timeout
) <Integer
>
The automatic timeout for the hint. 0 will persist until stopped with EndHint. -
Layout Type (
hint_layoutfiletype
) <Choices
>
Panorama Layout file to be used. Generic Hand, World or Custom. Custom requires specifying .xml file- Default
- Custom
-
Custom Layout File (
hint_custom_layoutfile
) <String
>
Custom Path to a xml file ie - file://{resources}/layout/custom_hint.xml -
Panel Attach Type (
hint_vr_panel_type
) <Choices
>
Attach Type for the Panorama Panel- None
- Dominant Hand
- Off Hand
- Entity
- HMD
- Large Entity
-
Target Entity (
hint_target
) <TargetDestination
>
The entity to show this hint on top of. The entity used must exist on the client, info_target_instructor_hint can be parented to server only entities for this purpose. Set hint_vr_panel_type -
Height Offset (
hint_vr_height_offset
) <Float
>
Height offset from the target entities root the panel should be displayed at.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
ShowHint <
String
>
Start showing the hint. If an entity name is passed as a parameter, the hint is shown only to that entity. -
EndHint <
Void
>
Stop showing the hint if it hasn't already timed out.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.