env_sun
- Steam VR
Point Entity
An entity to control & draw a sun effect in the sky.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Viewer entity (
target
) <TargetDestination
>
Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity. -
UseAngles (
use_angles
) <Boolean
>
The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES. -
Sun Color (R G B) (
rendercolor
) <Color255
> -
Overlay Color (R G B) (
overlaycolor
) <Color255
>
A value of 0 0 0 will act the old way. -
Size (
size
) <Integer
> -
Overlay Size (
overlaysize
) <Integer
>
A value of -1 means the overlay will act the old way. -
Material Name (
material
) <Sprite
>
Material of the inner glow. -
Overlay Material Name (
overlaymaterial
) <Sprite
>
Material of the overlay glow. -
HDR color scale. (
HDRColorScale
) <Float
>
float value to multiply sprite color by when running in HDR mode.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
TurnOn <
Void
>
Enable sun rendering. -
TurnOff <
Void
>
Disable sun rendering. -
SetColor <
Color255
>
Change the sun's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.