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npc_dota_neutral_spawner

Point Entity

Spawns neutral units.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Camp Type (NeutralType) <Choices>

    • Easy
    • Moderate
    • Hard
    • Ancient
  • Pull Type (PullType) <Choices>

    • Normal
    • Fast
    • Slow
    • Sorta Fast
    • Small Lane Camp
    • Just Enough
  • Aggro Type (AggroType) <Choices>

    • Never
    • Always
  • Force Spawn Type (ForcedSubType) <Choices>

    • Random (Normal Gamerules)
    • Kobolds (E), Ogres (M), Centaurs (H), Drakes (A)
    • Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A)
    • Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A)
    • Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A)
    • Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A)
    • Harpies (E), Warpine (H)
    • Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A)
  • Max Upgrade Count (MaxUpgradeCount) <Integer>
    Amount of times a camp can upgrade if it is upgradable

  • Min Spawn Type (MinSpawnType) <Choices>

    • Kobolds (E), Ogres (M), Centaurs (H), Drakes (A) - (Normal Gamerules)
    • Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A)
    • Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A)
    • Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A)
    • Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A)
    • Harpies (E), Warpine (H)
    • Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A)
  • Max Spawn Type (MaxSpawnType) <Choices>

    • Kobolds (E), Ogres (M), Centaurs (H), Drakes (A)
    • Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A)
    • Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A)
    • Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A)
    • Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A)
    • Harpies (E), Warpine (H)
    • Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A)
  • Spawn Limit (BatchLimit) <Integer>
    The max number of times this spawner is allowed to spawn its creeps. If 0, will spawn infinitely.

  • Volume Name (VolumeName) <TargetDestination>
    Name of the volume used to determine whether to spawn.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.

  • OnSpawnerExhausted <Void>
    Fired when a spawner with a batch limit has run out of batches.