npc_dota_neutral_spawner
- Dota 2
Point Entity
Spawns neutral units.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Camp Type (
NeutralType
) <Choices
>- Easy
- Moderate
- Hard
- Ancient
-
Pull Type (
PullType
) <Choices
>- Normal
- Fast
- Slow
- Sorta Fast
- Small Lane Camp
- Just Enough
-
Aggro Type (
AggroType
) <Choices
>- Never
- Always
-
Force Spawn Type (
ForcedSubType
) <Choices
>- Random (Normal Gamerules)
- Kobolds (E), Ogres (M), Centaurs (H), Drakes (A)
- Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A)
- Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A)
- Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A)
- Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A)
- Harpies (E), Warpine (H)
- Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A)
-
Max Upgrade Count (
MaxUpgradeCount
) <Integer
>
Amount of times a camp can upgrade if it is upgradable -
Min Spawn Type (
MinSpawnType
) <Choices
>- Kobolds (E), Ogres (M), Centaurs (H), Drakes (A) - (Normal Gamerules)
- Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A)
- Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A)
- Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A)
- Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A)
- Harpies (E), Warpine (H)
- Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A)
-
Max Spawn Type (
MaxSpawnType
) <Choices
>- Kobolds (E), Ogres (M), Centaurs (H), Drakes (A)
- Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A)
- Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A)
- Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A)
- Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A)
- Harpies (E), Warpine (H)
- Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A)
-
Spawn Limit (
BatchLimit
) <Integer
>
The max number of times this spawner is allowed to spawn its creeps. If 0, will spawn infinitely. -
Volume Name (
VolumeName
) <TargetDestination
>
Name of the volume used to determine whether to spawn.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor. -
OnSpawnerExhausted <
Void
>
Fired when a spawner with a batch limit has run out of batches.