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info_node_link_controller

Point Entity

An entity that controls all connections between nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.

Keyvalues

  • Initial State (initialstate) <Choices>

    • Off - navigation between the nodes is disabled
    • On - navigation between the nodes is enabled
  • Allow Pass When Off (AllowUse) <String>
    Entity or class to allow passage even when node is off.

  • Invert exclusion rules (InvertAllow) <Boolean>
    Allowed entity is the only entity NOT allowed when this is checked.

  • Priority (priority) <Choices>

    • Normal
    • Use As Last Resort
  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Mins (mins) <Vector>

  • Maxs (maxs) <Vector>

  • Use Larger Radius (for air links) (useairlinkradius) <Boolean>
    Check this if this controller is intended to control air links. Air links connect using a larger search radius so leaving this unchecked might miss some air links.

Inputs

  • TurnOn <Void>
    Turn the link on, enabling travel between the nodes.

  • TurnOff <Void>
    Turn the link off, disabling travel between the nodes.

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • SetAllowed <String>
    Change the allowed pass when off

  • SetInvert <Integer>
    Change the invert exclusion rule

  • TestHuman <Void>
    Tests to see if the controlled links are navigable by a human hull and enables the ones that are.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.