info_node_link_controller
- Half-Life: Alyx
- Steam VR
Point Entity
An entity that controls all connections between nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.
Keyvalues
-
Initial State (
initialstate
) <Choices
>- Off - navigation between the nodes is disabled
- On - navigation between the nodes is enabled
-
Allow Pass When Off (
AllowUse
) <String
>
Entity or class to allow passage even when node is off. -
Invert exclusion rules (
InvertAllow
) <Boolean
>
Allowed entity is the only entity NOT allowed when this is checked. -
Priority (
priority
) <Choices
>- Normal
- Use As Last Resort
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Mins (
mins
) <Vector
> -
Maxs (
maxs
) <Vector
> -
Use Larger Radius (for air links) (
useairlinkradius
) <Boolean
>
Check this if this controller is intended to control air links. Air links connect using a larger search radius so leaving this unchecked might miss some air links.
Inputs
-
TurnOn <
Void
>
Turn the link on, enabling travel between the nodes. -
TurnOff <
Void
>
Turn the link off, disabling travel between the nodes. -
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetAllowed <
String
>
Change the allowed pass when off -
SetInvert <
Integer
>
Change the invert exclusion rule -
TestHuman <
Void
>
Tests to see if the controlled links are navigable by a human hull and enables the ones that are.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.
Point Entity
An entity that controls all connections between nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.
Keyvalues
-
Initial State (
initialstate
) <Choices
>- Off - navigation between the nodes is disabled
- On - navigation between the nodes is enabled
-
Allow Pass When Off (
AllowUse
) <String
>
Entity or class to allow passage even when node is off. -
Invert exclusion rules (
InvertAllow
) <Boolean
>
Allowed entity is the only entity NOT allowed when this is checked. -
Priority (
priority
) <Choices
>- Normal
- Use As Last Resort
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Mins (
mins
) <Vector
> -
Maxs (
maxs
) <Vector
> -
Use Larger Radius (for air links) (
useairlinkradius
) <Boolean
>
Check this if this controller is intended to control air links. Air links connect using a larger search radius so leaving this unchecked might miss some air links.
Inputs
-
TurnOn <
Void
>
Turn the link on, enabling travel between the nodes. -
TurnOff <
Void
>
Turn the link off, disabling travel between the nodes. -
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetAllowed <
String
>
Change the allowed pass when off -
SetInvert <
Integer
>
Change the invert exclusion rule -
TestHuman <
Void
>
Tests to see if the controlled links are navigable by a human hull and enables the ones that are.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.