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info_world_layer

info_world_layer icon

Point Entity

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • World layer name (layerName) <String>
    Name of the world layer which this entity will control

  • Spawnflags (spawnflags) <Flags>

    • Visible on spawn
  • Spawn Type (childSpawnGroup) <Choices>
    If you select Child Spawn Group, it means the world layer is dependent on resources in the parent map that defines the info_worldlayer. For example, the dota world layers containing the dire and radiant bases refer to the tree maps of the main dota map. They would need to be set as Child spawn groups.

    • Default
    • World Layer is Child Spawn Group

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • ShowWorldLayer <Void>
    Show the world geometry the target layer, but not the associated entities

  • HideWorldLayer <Void>
    Hide the world geometry of the target layer, but not the associated entities

  • SpawnEntities <Void>
    Spawn the entities associated with the layer, but don't change the visiblity of the world geometry

  • DestryEntities <Void>
    Destroy the entities spawned by the world layer, but don't change the visibilty of the world geometry

  • ShowWorldLayerAndSpawnEntities <Void>
    Show the world geometry of the target layer and spawn the associated entities

  • HideWorldLayerAndDestroyEntities <Void>
    Hide the world goemtry of the target layer and destory the associated entities

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.

  • OnEntitiesSpawned <Void>
    Fired when the entities associated with the layer have been spawned.