env_headcrabcanister
- Half-Life: Alyx
Point Entity
Headcrab canister
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Parent (
parentname
) <TargetDestination
>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. -
Parent Model Bone/Attachment Name (
parentAttachmentName
) <ParentAttachment
>
The name of the bone or attachment to attach to on the entity's parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment. -
Model Attachment position offset (
local.origin
) <Vector
>
Offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment. -
Model Attachment angular offset (
local.angles
) <Angle
>
Angular offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment. -
Model Attachment scale (
local.scales
) <Vector
>
Scale in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment. -
Use Model Attachment Offset (
useLocalOffset
) <Boolean
>
Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent. -
Spawnflags (
spawnflags
) <Flags
>- No Impact Sound
- No Launch Sound
- Start Impacted
- Land at initial position
- Wait for input to open
- Wait for input to spawn headcrabs
- No smoke
- No shake
- Remove on impact
- No impact effects
-
Which headcrab to spawn? (
HeadcrabType
) <Choices
>- Normal headcrabs
- Fast Headcrabs
- Poison Headcrabs
-
Headcrab count (
HeadcrabCount
) <Integer
>
Number of headcrabs to spawn on impact -
Flight Speed (
FlightSpeed
) <Float
>
Speed to fly through the air -
Flight Time (
FlightTime
) <Float
>
Time to fly through the air in seconds -
Starting Height (
StartingHeight
) <Float
>
Relative height from the landing position at which the canister should be launched. Positive values mean launch it above the impact point, negative values mean launch it below. -
Min Refire Time (
MinSkyboxRefireTime
) <Float
>
Min number of seconds before the cannister is refired. This will only work for cannisters placed in the skybox. -
Max Refire Time (
MaxSkyboxRefireTime
) <Float
>
Max number of seconds before the cannister is refired. This will only work for cannisters placed in the skybox. -
Cannister count (
SkyboxCannisterCount
) <Integer
>
Number of cannisters to fire in the skybox (0 means fire continuously, forever). -
Impact damage (
Damage
) <Float
>
Max damage the canister applies on impact -
Impact damage radius (
DamageRadius
) <Float
>
Max radius of the impact damage for the canister -
Smoke Duration (
SmokeLifetime
) <Float
>
Duration that the canister smokes. -1 means always smoke. -
Launch Position Name (
LaunchPositionName
) <TargetDestination
>
If the canister should launch to it's origin from another point within the world, this should specify an info_target at the launch origin.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetParent <
TargetDestination
>
Changes the entity's parent in the movement hierarchy. -
SetParentAttachment <
String
>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. -
SetParentAttachmentMaintainOffset <
String
>
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached. -
ClearParent <
Void
>
Removes this entity from the the movement hierarchy, leaving it free to move independently. -
FireCanister <
Void
>
Fire the canister -
OpenCanister <
Void
>
Opens the canister (must be called after the OnImpacted output is fired) -
SpawnHeadcrabs <
Void
>
Spawns headcrabs (must be called after the OnImpacted output is fired and after OpenCanister is triggered, if the Wait for Input to open spawnflag is checked.) -
StopSmoke <
Void
>
Stops the smoke if it's on
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. -
OnLaunched <
String
>
Fired when the canister is launched -
OnImpacted <
Void
>
Fires when canister hits the ground -
OnOpened <
Void
>
Fires when canister has finished opening