Skip to main content

filter_enemy

filter_enemy icon

Point Entity

A filter that filters a potential enemy entity by a set of criteria.

Keyvalues

  • Create Client-Only Entity (clientSideEntity) <Choices>

    • No
    • Yes
  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Filter mode (Negated) <Choices>
    If set to Allow, only entities who match the criteria will pass the filter. If set to Disallow, only entities who do NOT match the criteria will pass the filter.

    • Allow entities that match criteria
    • Disallow entities that match criteria
  • Name/Classname (filtername) <String>
    The classname or entity name to filter by. If the filter mode is Allow, only entities whose class name matches the given string will pass the filter. If the filter mode is Disallow, all entities EXCEPT those whose class name matches the given string will pass the filter.

  • Radius (filter_radius) <Float>
    Radius by which to test the proximity of the enemy. If the filter mode is Allow, only entities whose distance is equal to or closer than the radius will pass the filter. If the filter mode is Disallow, all entities outside the radius will pass the filter.

  • Outer Radius (filter_outer_radius) <Float>
    Enemies outside this radius are considered invalid if Allow is set and valid if Disallow is set.

  • Max Squadmates Per Enemy (filter_max_per_enemy) <Integer>
    Maximum number of squadmates allowed to target any given entity.

  • Spawnflags (spawnflags) <Flags>

    • Do not lose target if already aquired but filter failed.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • TestActivator <Void>
    Test the activator against the filter and fires OnPass or OnFail output.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.

  • OnPass <Void>
    Fired in response to TestActivator input if the activator passes the filter.

  • OnFail <Void>
    Fired in response to TestActivator input if the activator fails to pass the filter.