info_node
- Half-Life: Alyx
- Steam VR
Point Entity
A navigation node for ground moving NPCs. Navigation nodes are baked into the nodegraph so that NPCs can move to them. Ground nodes fall to the ground when they spawn.
Keyvalues
-
Force human AI Hull (
aihull_human
) <Boolean
> -
Force small_centered AI Hull (
aihull_small_centered
) <Boolean
> -
Force wide_human AI Hull (
aihull_wide_human
) <Boolean
> -
Force tiny AI Hull (
aihull_tiny
) <Boolean
> -
Force medium AI Hull (
aihull_medium
) <Boolean
> -
Force tiny_centered AI Hull (
aihull_tiny_centered
) <Boolean
> -
Force large AI Hull (
aihull_large
) <Boolean
> -
Force large_centered AI Hull (
aihull_large_centered
) <Boolean
> -
Force medium_tall AI Hull (
aihull_medium_tall
) <Boolean
> -
Node ID (
nodeid
) <NodeId
> -
Keep editor position (
ai_node_dont_drop
) <Boolean
>
Point Entity
A navigation node for ground moving NPCs. Navigation nodes are baked into the nodegraph so that NPCs can move to them. Ground nodes fall to the ground when they spawn.
Keyvalues
-
Force human AI Hull (
aihull_human
) <Boolean
> -
Force small_centered AI Hull (
aihull_small_centered
) <Boolean
> -
Force wide_human AI Hull (
aihull_wide_human
) <Boolean
> -
Force tiny AI Hull (
aihull_tiny
) <Boolean
> -
Force medium AI Hull (
aihull_medium
) <Boolean
> -
Force tiny_centered AI Hull (
aihull_tiny_centered
) <Boolean
> -
Force large AI Hull (
aihull_large
) <Boolean
> -
Force large_centered AI Hull (
aihull_large_centered
) <Boolean
> -
Force medium_tall AI Hull (
aihull_medium_tall
) <Boolean
> -
Node ID (
nodeid
) <NodeId
> -
Keep editor position (
ai_node_dont_drop
) <Boolean
>