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env_cubemap_fog

env_cubemap_fog icon

Point Entity

Keyvalues

  • Start Disabled (StartDisabled) <Boolean>

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Cubemap Source (cubemapfogsource) <Choices>
    Which field to use to select the cubemap and its parameters.

    • Cubemap From Env_Sky
    • Cubemap From Material
  • Env_Sky Target (cubemapfogskyentity) <TargetDestination>

  • Sky Material (cubemapfogskymaterial) <Resource>

  • Cubemap Blur / Mip Bias (0-1) (cubemapfoglodbiase) <Float>
    Adjust how blurry the cubemap should be. Lower values are more blurry (0-1)

  • Fog Start Distance (cubemapfogstartdistance) <Float>

  • Fog End Distance (cubemapfogenddistance) <Float>

  • Distance Falloff Exponent (cubemapfogfalloffexponent) <Float>
    Exponent for distance falloff. For example, 2.0 = proportional to square of distance

  • Maximum Fog Opacity (0-1) (cubemapfogmaxopacity) <Float>
    Set the maximum opacity of the cubemap fog. (0-1)

  • Height Fog Enabled? (cubemapheightfog) <Boolean>

  • Height Fog Start (cubemapfogheightstart) <Float>

  • Height Fog End (cubemapfogheightend) <Float>

  • Height Fog Exponent (cubemapfogheightexponent) <Float>
    Exponent for distance falloff. For example, 2.0 = proportional to square of distance

Inputs

  • Enable <Void>
    Enable this entity.

  • Disable <Void>
    Disable this entity.

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.