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Tool Texture List

A searchable list of every tool texture in every Source2 game.
All tool textures contain the tools.toolsmaterial material attribute, as such it has been omitted from the attribute list.
Showing 62 of 62 tool textures.
Last updated: 5 minutes ago
TextureNameDescriptionAttributes
materials/effects/metalfence007a.vmat
materials/effects/metalfence007a.vmatFence :)
  • Nodraw (mapbuilder.nodraw)
  • Pass Bullets (mapbuilder.passbullets)
materials/tools_postprocess_volume.vmat
materials/tools_postprocess_volume.vmatUsed for Post Processing Volume entities, usually applied automatically by Hammer
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools_postprocess_volume.vmat
materials/tools_postprocess_volume.vmatUsed for Post Processing Volume entities, usually applied automatically by Hammer
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/audioblocker.vmat
materials/tools/audioblocker.vmatUsed to block sounds, DO NOT use in Counter-Strike, use toolsblocksound instead
  • Detail (mapbuilder.detail)
  • Nodraw (mapbuilder.nodraw)
materials/tools/audiomodifier.vmat
materials/tools/audiomodifier.vmat
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/climb_versus.vmat
materials/tools/climb_versus.vmat
  • Infected Ladder [possibe l4d leftover] (mapbuilder.infectedladder)
  • Ladder (mapbuilder.ladder)
  • Pass Bullets (mapbuilder.passbullets)
  • Team (mapbuilder.team) = 2
materials/tools/climb.vmat
materials/tools/climb.vmat
  • Infected Ladder [possibe l4d leftover] (mapbuilder.infectedladder)
  • Ladder (mapbuilder.ladder)
  • Nodraw (mapbuilder.nodraw)
  • Pass Bullets (mapbuilder.passbullets)
  • Team (mapbuilder.team) = 2
materials/tools/fogvolume.vmat
materials/tools/fogvolume.vmat
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/grid_overlay.vmat
materials/tools/grid_overlay.vmat
materials/tools/hlmv_ground.vmat
materials/tools/hlmv_ground.vmat
materials/tools/modeldoc_default_mesh.vmat
materials/tools/modeldoc_default_mesh.vmat
materials/tools/preview_plane_mat.vmat
materials/tools/preview_plane_mat.vmat
materials/tools/skyvisblocker.vmat
materials/tools/skyvisblocker.vmat
  • Nodraw (mapbuilder.nodraw)
  • Skybox (mapbuilder.sky)
  • VIS Blocker (mapbuilder.visblocker)
materials/tools/static_overlay_base.vmat
materials/tools/static_overlay_base.vmat
materials/tools/static_overlay_helper.vmat
materials/tools/static_overlay_helper.vmat
materials/tools/tools_conveyor.vmat
materials/tools/tools_conveyor.vmat
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/tools_cs_place.vmat
materials/tools/tools_cs_place.vmatUsed for env_cs_place entities, usually applied automatically by Hammer
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/tools_func_occluder.vmat
materials/tools/tools_func_occluder.vmat
  • Don't Collapse (mapbuilder.donotcollapse)
  • Non Solid (mapbuilder.nonsolid)
  • Occluder (mapbuilder.occluder)
  • No Collision [same as nonsolid?] (nocollision)
materials/tools/tools_spawn_volume.vmat
materials/tools/tools_spawn_volume.vmat
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/toolsblack.vmat
materials/tools/toolsblack.vmatPitch black texture, ignores fog or other effects
  • Accept VIS (mapbuilder.acceptvis)
materials/tools/toolsblock_los.vmat
materials/tools/toolsblock_los.vmat
  • Block Line of Sight (mapbuilder.blocklos)
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsblockbomb.vmat
materials/tools/toolsblockbomb.vmatLegacy tool material, do not use, use normal clip and trigger_bomb_reset to block the C4 item instead
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsblockbullets_cs.vmat
materials/tools/toolsblockbullets_cs.vmatCounter-Strike specific bullet blocker
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsblockbullets.vmat
materials/tools/toolsblockbullets.vmatBullet blocker
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsblocklight.vmat
materials/tools/toolsblocklight.vmatBlocks static and dynamic light
  • Block Light (mapbuilder.blocklight)
  • Detail (mapbuilder.detail)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/toolsblocksound.vmat
materials/tools/toolsblocksound.vmatUsed to block sounds, part of SteamAudio, used on Counter-Strike Nuke to block sounds between the Bombsites
  • Block Sound (mapbuilder.blocksound)
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsclip.vmat
materials/tools/toolsclip.vmatGeneral purpose clip, blocks players, physics objects, and NPCs, compiles into the physics mesh only, in CS2 it will take on the footstep sounds of the mesh below it
  • Nodraw (mapbuilder.nodraw)
  • NPC Clip (mapbuilder.npcclip)
  • Player Clip (mapbuilder.playerclip)
  • No Physics Mesh Simplification (physics.nodefaultsimplification)
materials/tools/toolscontrolclip.vmat
materials/tools/toolscontrolclip.vmat
  • Nodraw (mapbuilder.nodraw)
  • Player Control Clip (mapbuilder.playercontrolclip)
materials/tools/toolsfog.vmat
materials/tools/toolsfog.vmat
  • Fog (mapbuilder.fog)
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsgrenadeclip.vmat
materials/tools/toolsgrenadeclip.vmatBlocks grenades, use it to smooth out surfaces players might try to bounce grenades off of in order to make the bounce more predictable, will not block the explosion of the grenade
  • Nodraw (mapbuilder.nodraw)
  • No Physics Mesh Simplification (physics.nodefaultsimplification)
materials/tools/toolsignorecharacter.vmat
materials/tools/toolsignorecharacter.vmat
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsignorenpc.vmat
materials/tools/toolsignorenpc.vmat
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsinvisible.vmat
materials/tools/toolsinvisible.vmatSame as a clip, but solid to bullets
  • Nodraw (mapbuilder.nodraw)
  • NPC Clip (mapbuilder.npcclip)
  • Pass Bullets (mapbuilder.passbullets)
materials/tools/toolsinvisibleladder_wood.vmat
materials/tools/toolsinvisibleladder_wood.vmatA climbable ladder, with wooden climbing sounds
  • Ladder (mapbuilder.ladder)
  • Nodraw (mapbuilder.nodraw)
  • Pass Bullets (mapbuilder.passbullets)
materials/tools/toolsinvisibleladder.vmat
materials/tools/toolsinvisibleladder.vmatA climbable ladder
  • Ladder (mapbuilder.ladder)
  • Nodraw (mapbuilder.nodraw)
  • NPC Clip (mapbuilder.npcclip)
  • Player Clip (mapbuilder.playerclip)
materials/tools/toolslightmapres.vmat
materials/tools/toolslightmapres.vmatUsed to denote which parts of the map should have higher lightmap resolution, for a guide go here: Using Lightmap Player Space
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
  • Lightmap Resolution Volume (tools.lightmapres)
materials/tools/toolslightprobevolume.vmat
materials/tools/toolslightprobevolume.vmat
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/toolslightvolumeboundary.vmat
materials/tools/toolslightvolumeboundary.vmat
  • Nodraw (mapbuilder.nodraw)
  • Light Volume Boundary (tools.light_volume_boundary)
materials/tools/toolsmarkupvolumeai.vmat
materials/tools/toolsmarkupvolumeai.vmat
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsnavattribute.vmat
materials/tools/toolsnavattribute.vmat
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/toolsnavclip.vmat
materials/tools/toolsnavclip.vmatBlocks NAV mesh from generating
  • Nav Clip (mapbuilder.navclip)
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsnavspaceclip.vmat
materials/tools/toolsnavspaceclip.vmat
  • Nav Space Clip VIS (mapbuilder.navspaceclip)
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsnodraw_bounce.vmat
materials/tools/toolsnodraw_bounce.vmat
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsnodraw_grate.vmat
materials/tools/toolsnodraw_grate.vmatSame as nodraw, but with 'grate' material properties
  • Accept VIS (mapbuilder.acceptvis)
  • Nodraw (mapbuilder.nodraw)
  • Pass Bullets (mapbuilder.passbullets)
  • Tile Base (tools.tilebase)
materials/tools/toolsnodraw_metal.vmat
materials/tools/toolsnodraw_metal.vmatSame as nodraw, but with 'metal' material properties
  • Nodraw (mapbuilder.nodraw)
materials/tools/toolsnodraw_plastic.vmat
materials/tools/toolsnodraw_plastic.vmatSame as nodraw, but with 'plastic' material properties
  • Accept VIS (mapbuilder.acceptvis)
  • Nodraw (mapbuilder.nodraw)
  • Tile Base (tools.tilebase)
materials/tools/toolsnodraw_wood.vmat
materials/tools/toolsnodraw_wood.vmatSame as nodraw, but with 'wood' material properties
  • Accept VIS (mapbuilder.acceptvis)
  • Nodraw (mapbuilder.nodraw)
  • Tile Base (tools.tilebase)
materials/tools/toolsnodraw.vmat
materials/tools/toolsnodraw.vmatNodraw is a material which interacts with physics and VIS, blocks bullets, but will not compile into a render mesh, so it is invisible and will not cast shadows
  • Accept VIS (mapbuilder.acceptvis)
  • Nodraw (mapbuilder.nodraw)
  • Tile Base (tools.tilebase)
materials/tools/toolsnpcclip.vmat
materials/tools/toolsnpcclip.vmatWill only block NPCs
  • Nodraw (mapbuilder.nodraw)
  • NPC Clip (mapbuilder.npcclip)
materials/tools/toolsoccluder.vmat
materials/tools/toolsoccluder.vmat
  • Don't Collapse (mapbuilder.donotcollapse)
  • Non Solid (mapbuilder.nonsolid)
  • Occluder (mapbuilder.occluder)
  • No Collision [same as nonsolid?] (nocollision)
materials/tools/toolsotherclip.vmat
materials/tools/toolsotherclip.vmat
  • Nodraw (mapbuilder.nodraw)
  • Other Clip (mapbuilder.otherclip)
materials/tools/toolsplayerclip.vmat
materials/tools/toolsplayerclip.vmatSame as clip, but only blocks players
  • Nodraw (mapbuilder.nodraw)
  • Player Clip (mapbuilder.playerclip)
materials/tools/toolsprecipitation.vmat
materials/tools/toolsprecipitation.vmat
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/toolsskip.vmat
materials/tools/toolsskip.vmat
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/toolsskybox.vmat
materials/tools/toolsskybox.vmatUsed for sealing the level, blocks VIS, the VIS clusters near it will have reduced resolution
  • Nodraw (mapbuilder.nodraw)
  • Skybox (mapbuilder.sky)
materials/tools/toolssolidblocklight.vmat
materials/tools/toolssolidblocklight.vmatBlocks static and dynamic light and also compiles into the physics mesh, will affect VIS
  • Block Light (mapbuilder.blocklight)
materials/tools/toolsteleportclip.vmat
materials/tools/toolsteleportclip.vmat
  • Nodraw (mapbuilder.nodraw)
  • Teleport Clip (mapbuilder.teleportclip)
materials/tools/toolstrigger.vmat
materials/tools/toolstrigger.vmatUsed for all trigger meshes, usually applied automatically by Hammer
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
materials/tools/toolswhite.vmat
materials/tools/toolswhite.vmatMax white texture, ignores fog or other effects
materials/tools/visblocker.vmat
materials/tools/visblocker.vmatBlocks VIS, will not be compiled into the finished map, it will only interact with VIS
  • Nodraw (mapbuilder.nodraw)
  • Non Solid (mapbuilder.nonsolid)
  • VIS Blocker (mapbuilder.visblocker)
materials/tools/wrongway_timer.vmat
materials/tools/wrongway_timer.vmat
materials/tools/wrongway.vmat
materials/tools/wrongway.vmatUsed to denote a blocked path, previously used in Counter-Strike Wingman