Tool Texture List
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
A searchable list of every tool texture in every Source2 game.
All tool textures contain the
tools.toolsmaterial material attribute, as such it has been omitted from the attribute list.Showing 62 of 62 tool textures.
Last updated: 5 minutes ago
| Texture | Name | Description | Attributes |
|---|---|---|---|
![]() | materials/effects/metalfence007a.vmat | Fence :) |
|
![]() | materials/tools_postprocess_volume.vmat | Used for Post Processing Volume entities, usually applied automatically by Hammer |
|
![]() | materials/tools_postprocess_volume.vmat | Used for Post Processing Volume entities, usually applied automatically by Hammer |
|
![]() | materials/tools/audioblocker.vmat | Used to block sounds, DO NOT use in Counter-Strike, use toolsblocksound instead |
|
![]() | materials/tools/audiomodifier.vmat |
| |
![]() | materials/tools/climb_versus.vmat |
| |
![]() | materials/tools/climb.vmat |
| |
![]() | materials/tools/fogvolume.vmat |
| |
![]() | materials/tools/grid_overlay.vmat | ||
![]() | materials/tools/hlmv_ground.vmat | ||
![]() | materials/tools/modeldoc_default_mesh.vmat | ||
![]() | materials/tools/preview_plane_mat.vmat | ||
![]() | materials/tools/skyvisblocker.vmat |
| |
![]() | materials/tools/static_overlay_base.vmat | ||
![]() | materials/tools/static_overlay_helper.vmat | ||
![]() | materials/tools/tools_conveyor.vmat |
| |
![]() | materials/tools/tools_cs_place.vmat | Used for env_cs_place entities, usually applied automatically by Hammer |
|
![]() | materials/tools/tools_func_occluder.vmat |
| |
![]() | materials/tools/tools_spawn_volume.vmat |
| |
![]() | materials/tools/toolsblack.vmat | Pitch black texture, ignores fog or other effects |
|
![]() | materials/tools/toolsblock_los.vmat |
| |
![]() | materials/tools/toolsblockbomb.vmat | Legacy tool material, do not use, use normal clip and trigger_bomb_reset to block the C4 item instead |
|
![]() | materials/tools/toolsblockbullets_cs.vmat | Counter-Strike specific bullet blocker |
|
![]() | materials/tools/toolsblockbullets.vmat | Bullet blocker |
|
![]() | materials/tools/toolsblocklight.vmat | Blocks static and dynamic light |
|
![]() | materials/tools/toolsblocksound.vmat | Used to block sounds, part of SteamAudio, used on Counter-Strike Nuke to block sounds between the Bombsites |
|
![]() | materials/tools/toolsclip.vmat | General purpose clip, blocks players, physics objects, and NPCs, compiles into the physics mesh only, in CS2 it will take on the footstep sounds of the mesh below it |
|
![]() | materials/tools/toolscontrolclip.vmat |
| |
![]() | materials/tools/toolsfog.vmat |
| |
![]() | materials/tools/toolsgrenadeclip.vmat | Blocks grenades, use it to smooth out surfaces players might try to bounce grenades off of in order to make the bounce more predictable, will not block the explosion of the grenade |
|
![]() | materials/tools/toolsignorecharacter.vmat |
| |
![]() | materials/tools/toolsignorenpc.vmat |
| |
![]() | materials/tools/toolsinvisible.vmat | Same as a clip, but solid to bullets |
|
![]() | materials/tools/toolsinvisibleladder_wood.vmat | A climbable ladder, with wooden climbing sounds |
|
![]() | materials/tools/toolsinvisibleladder.vmat | A climbable ladder |
|
![]() | materials/tools/toolslightmapres.vmat | Used to denote which parts of the map should have higher lightmap resolution, for a guide go here: Using Lightmap Player Space |
|
![]() | materials/tools/toolslightprobevolume.vmat |
| |
![]() | materials/tools/toolslightvolumeboundary.vmat |
| |
![]() | materials/tools/toolsmarkupvolumeai.vmat |
| |
![]() | materials/tools/toolsnavattribute.vmat |
| |
![]() | materials/tools/toolsnavclip.vmat | Blocks NAV mesh from generating |
|
![]() | materials/tools/toolsnavspaceclip.vmat |
| |
![]() | materials/tools/toolsnodraw_bounce.vmat |
| |
![]() | materials/tools/toolsnodraw_grate.vmat | Same as nodraw, but with 'grate' material properties |
|
![]() | materials/tools/toolsnodraw_metal.vmat | Same as nodraw, but with 'metal' material properties |
|
![]() | materials/tools/toolsnodraw_plastic.vmat | Same as nodraw, but with 'plastic' material properties |
|
![]() | materials/tools/toolsnodraw_wood.vmat | Same as nodraw, but with 'wood' material properties |
|
![]() | materials/tools/toolsnodraw.vmat | Nodraw is a material which interacts with physics and VIS, blocks bullets, but will not compile into a render mesh, so it is invisible and will not cast shadows |
|
![]() | materials/tools/toolsnpcclip.vmat | Will only block NPCs |
|
![]() | materials/tools/toolsoccluder.vmat |
| |
![]() | materials/tools/toolsotherclip.vmat |
| |
![]() | materials/tools/toolsplayerclip.vmat | Same as clip, but only blocks players |
|
![]() | materials/tools/toolsprecipitation.vmat |
| |
![]() | materials/tools/toolsskip.vmat |
| |
![]() | materials/tools/toolsskybox.vmat | Used for sealing the level, blocks VIS, the VIS clusters near it will have reduced resolution |
|
![]() | materials/tools/toolssolidblocklight.vmat | Blocks static and dynamic light and also compiles into the physics mesh, will affect VIS |
|
![]() | materials/tools/toolsteleportclip.vmat |
| |
![]() | materials/tools/toolstrigger.vmat | Used for all trigger meshes, usually applied automatically by Hammer |
|
![]() | materials/tools/toolswhite.vmat | Max white texture, ignores fog or other effects | |
![]() | materials/tools/visblocker.vmat | Blocks VIS, will not be compiled into the finished map, it will only interact with VIS |
|
![]() | materials/tools/wrongway_timer.vmat | ||
![]() | materials/tools/wrongway.vmat | Used to denote a blocked path, previously used in Counter-Strike Wingman |
A searchable list of every tool texture in every Source2 game.
All tool textures contain the
tools.toolsmaterial material attribute, as such it has been omitted from the attribute list.Showing 46 of 46 tool textures.
Last updated: 5 minutes ago
| Texture | Name | Description | Attributes |
|---|---|---|---|
![]() | materials/tools_postprocess_volume.vmat | Used for Post Processing Volume entities, usually applied automatically by Hammer |
|
![]() | materials/tools_postprocess_volume.vmat | Used for Post Processing Volume entities, usually applied automatically by Hammer |
|
![]() | materials/tools/climb_versus.vmat |
| |
![]() | materials/tools/climb.vmat |
| |
![]() | materials/tools/fogvolume.vmat |
| |
![]() | materials/tools/grid_overlay.vmat | ||
![]() | materials/tools/hlmv_ground.vmat | ||
![]() | materials/tools/modeldoc_default_mesh.vmat | ||
![]() | materials/tools/preview_plane_mat.vmat | ||
![]() | materials/tools/skyvisblocker.vmat |
| |
![]() | materials/tools/static_overlay_base.vmat | ||
![]() | materials/tools/static_overlay_helper.vmat | ||
![]() | materials/tools/tools_func_occluder.vmat |
| |
![]() | materials/tools/tools_spawn_volume.vmat |
| |
![]() | materials/tools/toolsblack.vmat | Pitch black texture, ignores fog or other effects |
|
![]() | materials/tools/toolsblock_los.vmat |
| |
![]() | materials/tools/toolsblockbullets.vmat | Bullet blocker |
|
![]() | materials/tools/toolsblocklight.vmat | Blocks static and dynamic light |
|
![]() | materials/tools/toolsblocksound.vmat | Used to block sounds, part of SteamAudio, used on Counter-Strike Nuke to block sounds between the Bombsites |
|
![]() | materials/tools/toolsclip.vmat | General purpose clip, blocks players, physics objects, and NPCs, compiles into the physics mesh only |
|
![]() | materials/tools/toolscontrolclip.vmat |
| |
![]() | materials/tools/toolsfog.vmat |
| |
![]() | materials/tools/toolsinvisible.vmat | Same as a clip, but solid to bullets |
|
![]() | materials/tools/toolsinvisibleladder.vmat | A climbable ladder |
|
![]() | materials/tools/toolslightmapres.vmat | Used to denote which parts of the map should have higher lightmap resolution, for a guide go here: Using Lightmap Player Space |
|
![]() | materials/tools/toolslightvolumeboundary.vmat |
| |
![]() | materials/tools/toolsnavattribute.vmat |
| |
![]() | materials/tools/toolsnavclip.vmat | Blocks NAV mesh from generating |
|
![]() | materials/tools/toolsnodraw_bounce.vmat |
| |
![]() | materials/tools/toolsnodraw_grate.vmat | Same as nodraw, but with 'grate' material properties |
|
![]() | materials/tools/toolsnodraw_metal.vmat | Same as nodraw, but with 'metal' material properties |
|
![]() | materials/tools/toolsnodraw_wood.vmat | Same as nodraw, but with 'wood' material properties |
|
![]() | materials/tools/toolsnodraw.vmat | Nodraw is a material which interacts with physics and VIS, blocks bullets, but will not compile into a render mesh, so it is invisible and will not cast shadows |
|
![]() | materials/tools/toolsnpcclip.vmat | Will only block NPCs |
|
![]() | materials/tools/toolsoccluder.vmat |
| |
![]() | materials/tools/toolsotherclip.vmat |
| |
![]() | materials/tools/toolsplayerclip.vmat | Same as clip, but only blocks players |
|
![]() | materials/tools/toolsprecipitation.vmat |
| |
![]() | materials/tools/toolsskip.vmat |
| |
![]() | materials/tools/toolsskybox.vmat | Used for sealing the level, blocks VIS, the VIS clusters near it will have reduced resolution |
|
![]() | materials/tools/toolssolidblocklight.vmat | Blocks static and dynamic light and also compiles into the physics mesh, will affect VIS |
|
![]() | materials/tools/toolsteleportclip.vmat |
| |
![]() | materials/tools/toolstrigger.vmat | Used for all trigger meshes, usually applied automatically by Hammer |
|
![]() | materials/tools/toolswhite.vmat | Max white texture, ignores fog or other effects | |
![]() | materials/tools/visblocker.vmat | Blocks VIS, will not be compiled into the finished map, it will only interact with VIS |
|
![]() | materials/tools/wrongway.vmat | Used to denote a blocked path, previously used in Counter-Strike Wingman |
A searchable list of every tool texture in every Source2 game.
All tool textures contain the
tools.toolsmaterial material attribute, as such it has been omitted from the attribute list.Showing 94 of 94 tool textures.
Last updated: 5 minutes ago
| Texture | Name | Description | Attributes |
|---|---|---|---|
![]() | materials/tools_postprocess_volume.vmat | Used for Post Processing Volume entities, usually applied automatically by Hammer |
|
![]() | materials/tools/audioblocker.vmat | Used to block sounds, DO NOT use in Counter-Strike, use toolsblocksound instead |
|
![]() | materials/tools/audiomodifier.vmat |
| |
![]() | materials/tools/cameraclip.vmat |
| |
![]() | materials/tools/climb_versus.vmat |
| |
![]() | materials/tools/climb.vmat |
| |
![]() | materials/tools/fogvolume.vmat |
| |
![]() | materials/tools/fogvolume.vmat |
| |
![]() | materials/tools/grid_overlay.vmat | ||
![]() | materials/tools/hlmv_ground.vmat | ||
![]() | materials/tools/hlmv_ground.vmat | ||
![]() | materials/tools/mapedgeclip.vmat |
| |
![]() | materials/tools/modeldoc_default_mesh.vmat | ||
![]() | materials/tools/nonavclip.vmat |
| |
![]() | materials/tools/particle_snapshot_mesh.vmat |
| |
![]() | materials/tools/preview_plane_mat.vmat | ||
![]() | materials/tools/preview_plane_mat.vmat | ||
![]() | materials/tools/skyvisblocker.vmat |
| |
![]() | materials/tools/skyvisblocker.vmat |
| |
![]() | materials/tools/static_overlay_base.vmat | ||
![]() | materials/tools/static_overlay_base.vmat | ||
![]() | materials/tools/static_overlay_helper.vmat | ||
![]() | materials/tools/static_overlay_helper.vmat | ||
![]() | materials/tools/tools_conveyor.vmat |
| |
![]() | materials/tools/tools_func_occluder.vmat |
| |
![]() | materials/tools/tools_func_occluder.vmat |
| |
![]() | materials/tools/tools_navarea.vmat |
| |
![]() | materials/tools/tools_no_wards.vmat |
| |
![]() | materials/tools/tools_spawn_volume.vmat |
| |
![]() | materials/tools/tools_spawn_volume.vmat |
| |
![]() | materials/tools/toolsblack.vmat | Pitch black texture, ignores fog or other effects |
|
![]() | materials/tools/toolsblock_los.vmat |
| |
![]() | materials/tools/toolsblock_los.vmat |
| |
![]() | materials/tools/toolsblockbullets.vmat | Bullet blocker |
|
![]() | materials/tools/toolsblockbullets.vmat | Bullet blocker |
|
![]() | materials/tools/toolsblocklight.vmat | Blocks static and dynamic light |
|
![]() | materials/tools/toolsblocklight.vmat | Blocks static and dynamic light |
|
![]() | materials/tools/toolsblocksound.vmat | Used to block sounds, part of SteamAudio, used on Counter-Strike Nuke to block sounds between the Bombsites |
|
![]() | materials/tools/toolsclip.vmat | General purpose clip, blocks players, physics objects, and NPCs, compiles into the physics mesh only |
|
![]() | materials/tools/toolsclip.vmat | General purpose clip, blocks players, physics objects, and NPCs, compiles into the physics mesh only |
|
![]() | materials/tools/toolscontrolclip.vmat |
| |
![]() | materials/tools/toolscontrolclip.vmat |
| |
![]() | materials/tools/toolscreatureclip.vmat |
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![]() | materials/tools/toolsfog.vmat |
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![]() | materials/tools/toolsfog.vmat |
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![]() | materials/tools/toolsforceunseenclip.vmat |
| |
![]() | materials/tools/toolsheroclip.vmat |
| |
![]() | materials/tools/toolsignorecharacter.vmat |
| |
![]() | materials/tools/toolsignorenpc.vmat |
| |
![]() | materials/tools/toolsinvisible.vmat | Same as a clip, but solid to bullets |
|
![]() | materials/tools/toolsinvisible.vmat | Same as a clip, but solid to bullets |
|
![]() | materials/tools/toolsinvisibleladder.vmat | A climbable ladder |
|
![]() | materials/tools/toolsinvisibleladder.vmat | A climbable ladder |
|
![]() | materials/tools/toolslightmapres.vmat | Used to denote which parts of the map should have higher lightmap resolution, for a guide go here: Using Lightmap Player Space |
|
![]() | materials/tools/toolslightprobevolume.vmat |
| |
![]() | materials/tools/toolslightvolumeboundary.vmat |
| |
![]() | materials/tools/toolsmarkupvolumeai.vmat |
| |
![]() | materials/tools/toolsnavattribute.vmat |
| |
![]() | materials/tools/toolsnavattribute.vmat |
| |
![]() | materials/tools/toolsnavclip.vmat | Blocks NAV mesh from generating |
|
![]() | materials/tools/toolsnavspaceclip.vmat |
| |
![]() | materials/tools/toolsnodraw_bounce.vmat |
| |
![]() | materials/tools/toolsnodraw_grate.vmat | Same as nodraw, but with 'grate' material properties |
|
![]() | materials/tools/toolsnodraw_metal.vmat | Same as nodraw, but with 'metal' material properties |
|
![]() | materials/tools/toolsnodraw_metal.vmat | Same as nodraw, but with 'metal' material properties |
|
![]() | materials/tools/toolsnodraw_plastic.vmat | Same as nodraw, but with 'plastic' material properties |
|
![]() | materials/tools/toolsnodraw_wood.vmat | Same as nodraw, but with 'wood' material properties |
|
![]() | materials/tools/toolsnodraw.vmat | Nodraw is a material which interacts with physics and VIS, blocks bullets, but will not compile into a render mesh, so it is invisible and will not cast shadows |
|
![]() | materials/tools/toolsnodraw.vmat | Nodraw is a material which interacts with physics and VIS, blocks bullets, but will not compile into a render mesh, so it is invisible and will not cast shadows |
|
![]() | materials/tools/toolsnpcclip.vmat | Will only block NPCs |
|
![]() | materials/tools/toolsnpcclip.vmat | Will only block NPCs |
|
![]() | materials/tools/toolsoccluder.vmat |
| |
![]() | materials/tools/toolsoccluder.vmat |
| |
![]() | materials/tools/toolsotherclip.vmat |
| |
![]() | materials/tools/toolsotherclip.vmat |
| |
![]() | materials/tools/toolsplayerclip.vmat | Same as clip, but only blocks players |
|
![]() | materials/tools/toolsplayerclip.vmat | Same as clip, but only blocks players |
|
![]() | materials/tools/toolsprecipitation.vmat |
| |
![]() | materials/tools/toolsskip.vmat |
| |
![]() | materials/tools/toolsskip.vmat |
| |
![]() | materials/tools/toolsskybox.vmat | Used for sealing the level, blocks VIS, the VIS clusters near it will have reduced resolution |
|
![]() | materials/tools/toolsskybox.vmat | Used for sealing the level, blocks VIS, the VIS clusters near it will have reduced resolution |
|
![]() | materials/tools/toolssolidblocklight.vmat | Blocks static and dynamic light and also compiles into the physics mesh, will affect VIS |
|
![]() | materials/tools/toolsteleportclip.vmat |
| |
![]() | materials/tools/toolstrigger.vmat | Used for all trigger meshes, usually applied automatically by Hammer |
|
![]() | materials/tools/toolstrigger.vmat | Used for all trigger meshes, usually applied automatically by Hammer |
|
![]() | materials/tools/toolswardonly.vmat |
| |
![]() | materials/tools/toolswardsonly.vmat |
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![]() | materials/tools/toolswhite.vmat | Max white texture, ignores fog or other effects | |
![]() | materials/tools/toolswhite.vmat | Max white texture, ignores fog or other effects | |
![]() | materials/tools/visblocker.vmat | Blocks VIS, will not be compiled into the finished map, it will only interact with VIS |
|
![]() | materials/tools/visblocker.vmat | Blocks VIS, will not be compiled into the finished map, it will only interact with VIS |
|
![]() | materials/tools/wrongway.vmat | Used to denote a blocked path, previously used in Counter-Strike Wingman | |
![]() | materials/tools/wrongway.vmat | Used to denote a blocked path, previously used in Counter-Strike Wingman |
A searchable list of every tool texture in every Source2 game.
All tool textures contain the
tools.toolsmaterial material attribute, as such it has been omitted from the attribute list.Showing 44 of 44 tool textures.
Last updated: 4 minutes ago
| Texture | Name | Description | Attributes |
|---|---|---|---|
![]() | materials/tools_postprocess_volume.vmat | Used for Post Processing Volume entities, usually applied automatically by Hammer |
|
![]() | materials/tools/climb_versus.vmat |
| |
![]() | materials/tools/climb.vmat |
| |
![]() | materials/tools/fogvolume.vmat |
| |
![]() | materials/tools/grid_overlay.vmat | ||
![]() | materials/tools/hlmv_ground.vmat | ||
![]() | materials/tools/modeldoc_default_mesh.vmat | ||
![]() | materials/tools/preview_plane_mat.vmat | ||
![]() | materials/tools/skyvisblocker.vmat |
| |
![]() | materials/tools/static_overlay_base.vmat | ||
![]() | materials/tools/static_overlay_helper.vmat | ||
![]() | materials/tools/tools_func_occluder.vmat |
| |
![]() | materials/tools/tools_spawn_volume.vmat |
| |
![]() | materials/tools/toolsblack.vmat | Pitch black texture, ignores fog or other effects |
|
![]() | materials/tools/toolsblock_los.vmat |
| |
![]() | materials/tools/toolsblockbullets.vmat | Bullet blocker |
|
![]() | materials/tools/toolsblocklight.vmat | Blocks static and dynamic light |
|
![]() | materials/tools/toolsblocksound.vmat | Used to block sounds, part of SteamAudio, used on Counter-Strike Nuke to block sounds between the Bombsites |
|
![]() | materials/tools/toolsclip.vmat | General purpose clip, blocks players, physics objects, and NPCs, compiles into the physics mesh only |
|
![]() | materials/tools/toolscontrolclip.vmat |
| |
![]() | materials/tools/toolsfog.vmat |
| |
![]() | materials/tools/toolsinvisible.vmat | Same as a clip, but solid to bullets |
|
![]() | materials/tools/toolsinvisibleladder.vmat | A climbable ladder |
|
![]() | materials/tools/toolslightmapres.vmat | Used to denote which parts of the map should have higher lightmap resolution, for a guide go here: Using Lightmap Player Space |
|
![]() | materials/tools/toolslightvolumeboundary.vmat |
| |
![]() | materials/tools/toolsnavattribute.vmat |
| |
![]() | materials/tools/toolsnavclip.vmat | Blocks NAV mesh from generating |
|
![]() | materials/tools/toolsnodraw_bounce.vmat |
| |
![]() | materials/tools/toolsnodraw_grate.vmat | Same as nodraw, but with 'grate' material properties |
|
![]() | materials/tools/toolsnodraw_metal.vmat | Same as nodraw, but with 'metal' material properties |
|
![]() | materials/tools/toolsnodraw.vmat | Nodraw is a material which interacts with physics and VIS, blocks bullets, but will not compile into a render mesh, so it is invisible and will not cast shadows |
|
![]() | materials/tools/toolsnpcclip.vmat | Will only block NPCs |
|
![]() | materials/tools/toolsoccluder.vmat |
| |
![]() | materials/tools/toolsotherclip.vmat |
| |
![]() | materials/tools/toolsplayerclip.vmat | Same as clip, but only blocks players |
|
![]() | materials/tools/toolsprecipitation.vmat |
| |
![]() | materials/tools/toolsskip.vmat |
| |
![]() | materials/tools/toolsskybox.vmat | Used for sealing the level, blocks VIS, the VIS clusters near it will have reduced resolution |
|
![]() | materials/tools/toolssolidblocklight.vmat | Blocks static and dynamic light and also compiles into the physics mesh, will affect VIS |
|
![]() | materials/tools/toolsteleportclip.vmat |
| |
![]() | materials/tools/toolstrigger.vmat | Used for all trigger meshes, usually applied automatically by Hammer |
|
![]() | materials/tools/toolswhite.vmat | Max white texture, ignores fog or other effects | |
![]() | materials/tools/visblocker.vmat | Blocks VIS, will not be compiled into the finished map, it will only interact with VIS |
|
![]() | materials/tools/wrongway.vmat | Used to denote a blocked path, previously used in Counter-Strike Wingman |






































































































































































































































