Asset Structure
1This list contains all the asset types used by the game.
Type | .Extension | Compiler | Info |
---|---|---|---|
VPK | vpk | CompileMap (only for maps) | Valve Pack. Is used to store content. One VPK file is limited to 2GB. |
KV3 | kv3 | CompileKV3 | KeyValues3. Main file used for almost all asset types. Supports binary encodings, versioning and data annotation. |
VData Asset | vdata | CompileVData | VData asset. Form of Generic Data loaded by game for various stuff like weapons, heroes, abilities, decalgroups, styles, asset tags, precipitation, modifiers, entity subclasses, tagged sounds. Depending on the generic_data_type that comes from schemas. |
Animation File | vanim | CompileAnimation | Used by Legacy VMDL. Unused. |
Animation Group | vagrp | CompileAnimGroup | Used by Legacy VMDL. Unused. |
Sequence Group | vseq | CompileSequence | Used by Legacy VMDL. Unused. |
Particle Asset | vpcf | CompileParticle | Particles. Created in the Particle Editor. |
Material Asset | vmat | CompileMaterial | Materials. Created in the Material Editor. |
Mesh Asset | vmesh | CompileRenderMesh | Used by Legacy VMDL. Unused. |
Texture Asset | vtex | CompileTexture | Textures. Created by either the Material Editor, manual .vtex file or anything involving Panorama (VPDI/VDATA). |
Model Asset | vmdl | CompileModel | Model. Created in the ModelDoc Editor. Compiled file embeds multiple blocks in itself. |
Physics Collision | vphys | CompileVPhysXData | Legacy Physics Collision file, used for Legacy VMDL and pre-Jun 6 2023 map compile. Unused. |
Sound Asset | vsnd | CompileSound | Sound file. Compiled out of a mp3/wav file. Can embed encoding data from encoding.txt and phoneme/morph data from soundname.txt . |
Sound Container | vsnd | CompileSound | Soundcontainer. Shares the .vsnd extension with Sound, but is actually a .vdata file with a data type CVoiceContainerBase. A special kind of sound with rules/unique properties. |
Morphset Asset | vmorf | CompileMorph | Used by Legacy VMDL. Unused. |
Resource Manifest | vrman | CompileResourceManifest | Resource Manifest. Tells the game to load specified assets when being read. |
World Asset | vwrld | CompileWorld | World Asset. Part of a compiled map file. Loads defined in it worldnodes, lightmaps and entity lumps. |
Worldnode Asset | vwnod | CompileWorldNode | World Node Asset. Part of a compiled map file. Loads defined worldnode models/scene objects. |
Worldvis Asset | vvis | CompileMapVisibility | World Visibility Asset. Part of a compiled map file. Loads map visibility data. Visibility data are stored in voxel clusters. |
Entitylump Asset | vents | CompileEntityLump | Entitylump Asset. Part of a compiled map file. Loads all defined map entities. Regular map entities are stored in default_ents.vents file, while point_template/world_layer entity lumps are stored in hammeridofapointtemplate#entitylumpname.vents_c . |
Surfaceproperties Asset | vsurf | CompileSurfaceProperties | Surfaceproperties Asset. Has all the defined surface properties that Material Editor can use for materials. |
Soundevent Script | vsndevts | CompileSoundEventScript | Soundevent Script. Before being played in the game, your sound must be defined here. Then, that new soundevent can be defined anywhere else where it's needed. |
Soundstack Script | vsndstck | CompileSoundStackScript | Soundstack Script. Rules,operators and parameters for all the soundevents of the game. |
Mixgraph | vmix | CompileVMix | Mixgraph Data. Created in the VMix Tool. |
Postprocessing Settings | vpost | CompilePostProcessing | Postprocessing settings. Created in the Postprocessing Editor. Controls postprocessing. |
Resource Remap Table | vrmap | CompileResourceRemapTable | Resource Remap Table. Unknown. Unused. |
Panorama Style | vcss | CompilePanorama | Panorama Style. Compiled .css file, defines how a Panorama UI element will look. |
Panorama Layout | vxml | CompilePanorama | Panorama Layout. Compiled .xml file, a skeleton of a Panorama UI element. |
Panorama Dynamic Images | vpdi | CompilePanorama | Panorama Dynamic Images. Acts the same purpose as Resource Manifest, but for Panorama images. They will be converted from source image asset to .vtex_c upon compile. |
Javascript | vjs | CompileJavaScript | Javascript. Created from a .js file. |
Typescript | vts | CompileTypeScript | Typescript. Created from a .ts file. |
PulseGraphDef | vpulse | CompilePulseGraphDef | Pulse Graph Definition. Created in the Pulse Editor. |
Vector Graphic | vsvg | CompileVectorGraphic | Vector Graphic. Created from a .svg file. |
Particle Snapshot | vsnap | CompileSnap | Particle Snapshot. Made in the Particle Editor, child asset for the Particle Asset, acts as a reference for the particle. |
ModelDoc Template | vmodel_template | CSimpleAssetTypeInfo (not compileable) | ModelDoc Template. |
ModelDoc Prefab | vmdl_prefab | CSimpleAssetTypeInfo (not compileable) | ModelDoc Prefab, is essentially a .vmdl . Used by .vmdl files to share nodes. |
Animgraph Asset | vanmgrph | CompileAnimgraph | Animgraph1 Animgraph. Requires a .vmdl to compile. Animgraph 1 Graph, used for animation behavior, states, and etc. Currently being replaced by Animgraph2. |
Animgraph Subgraph | vsubgrph | CSimpleAssetTypeInfo (not compileable) | Animgraph1 Subgraph. Used by .vanmgrph files to share nodes, tags and parameters, is essentially a Animgraph group in a separate file. |
Map Asset | vmap | CompileMap | Map Asset. Compiled version does nothing and only references all the necessary stuff to load the map, while the source version is a Keyvalues2 VMAP file. |
Subrect Asset | rect | CSimpleAssetTypeInfo (not compileable) | Subrect Asset. Created in the Subrect Editor, used for hot-spotting in Hammer. |
Composite Material Kit | vcompmat | CompileVCompMat | Composite Material Asset. Used by CS2 for weapon skins. |
Econ Item | econitem | CompileCS2EconItem | Economy Item. Used by CS2 Item Editor. |
Smart Prop | vsmart | CompileVSmart | SmartProp. A prop with a defined set of rules and parameters in the VData Editor. Allows for much more control over a prop. |
Response Rules | vrr | CompileResponseRules | Response Rules. Plays voicelines in response to events in the game. |
Choreo Scene File Data | vcdlist | CompileChoreoSceneFileData | Choreo Scene File Data. A combination of .vcd files for Choreo Scenes. Deprecated. |
VCD File (Choreo) | vcd | CompileChoreoScene | Valve Choreography Data. Stores choreography data for use with Faceposer and the game. |
Animgraph2 Skeleton | vnmskel | CompileNmSkel | Animgraph2 Skeleton. Used by Animgraph2 for skeleton(s) and bonemask data. |
Animgraph2 Clip | vnmclip | CompileNmClip | Animgraph2 Clip. Animation file used by Animgraph2. Can contain events to respond from graphs. |
Animgraph2 Graph | vnmgraph | CompileNmGraph | Animgraph2 Graph. Animgraph2's graph. Contains all the necessary behavior. Graph variations have a vnmgraph.+variationname suffix. |
Animgraph2 Variation | vnmvar | CompileNmGraphVariation | Animgraph2 Variation. Deprecated. |
VModuleMetadata | vmmd | CVMMDAssetTypeInfo (not compileable) | Module Metadata. Contains all of the metadata about the module (like server.dll , resourcecompiler.dll ) like resourcemanifests to load on startup and Pulse bindings. |
CompiledShader | vcs | CompiledShader (uses vfxcompile) | CompiledShader. Contains all the shader data. Comes in multiple sets depending on the shader type. Stored in shaders_platform/api.vpk . |
FlexSceneFile | vfe | Not compileable | FlexSceneFile. Has expressions/phonemes data used by game/Faceposer. |
ClosedCaptions | dat | Compiled from txt with captioncompiler | Compiled Closed Captions file. |
DAC Game Defs Data | vdacdefs | CompileDACGameDefsData | Dota Underlords Game Definitions file. Compiled version is a KV3 file. |
Dota Visual Novels | vdvn | CompileDotaVisualNovels | Visual Novels for various Dota 2 events. |
Dota Patch Notes | vdpn | CompileDotaPatchNotes | Patch Notes for Dota 2. |
Dota Hero List | herolist | CompileDotaHeroList | Hero List for Dota 2. |
Item | item | CompileDotaItem | Item. Piece of items_game.txt. |
Tools Asset Info | bin | Not compileable | Information file about all referenced assets used in Tools. |
Bitmap Font | vfont | Not compileable | Bitmap font. |
Processing Graph | vpram | ? | Processing Graph. Precursor to legacy VMDL nodes. |
Surface Graph | vsgraph | ? | Surface Graph. Unknown. |
Footnotes
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Information on some assets taken from ValveResourceFormat ↩