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SoundEvent Editor

The SoundEvent Editor reads and writes the active addon's soundevents/soundevents_addon.vsndevts file.

SoundEvent Editor interface

Interface​

The editor provides a sound-event hierarchy, property panel, sound explorer, audio player, internal sound-file explorer, internal sound-event explorer, and undo history.

Click Create Default to create the addon's default sound-event file. Click Load File to open another .vsndevts file. Save changed files before switching addons or closing the tab.

Hierarchy​

Use the context menu to create, duplicate, copy, paste, or remove entries. The hierarchy supports Ctrl+D to duplicate, Delete to remove, Ctrl+C and Ctrl+V to copy and paste, and standard undo/redo shortcuts.

Choose Save as Template to store the selected event structure. Create a new event from that template through the property browser.

Properties​

Select an event to edit it in the property panel. Use the property filter to find a field. Use the property browser to add a property supported by that event.

The History panel records edits to the open file. Use it with undo and redo to return to an earlier state.

Live preview​

With Counter-Strike 2 iconCounter-Strike 2 running and reachable over the console command pipe, the editor can send snd_sos_stop_all_soundevents followed by snd_sos_start_soundevent <name> to preview the selected event.

See FAQ and troubleshooting when the game does not respond.

Audio files​

Use the Audio Editor to edit WAV source audio, then add the relevant sound path to the event's properties.

The CS2 Looping music guide walks through both editors to build a synchronized looping sound event.

The Sound Explorer plays addon audio through the built-in player. The Play on Click setting controls whether selecting a sound starts playback.

Click an internal SoundEvent to preview it in the game. Double-click it to inspect its properties. Choose Copy to Addon to copy the event into the active addon's sound-event file.