visibility_hint
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
Keyvalues
-
Box Mins (
box_mins) <Vector> -
Box Maxs (
box_maxs) <Vector> -
Hint Type (
hintType) <Choices>- Use High Resolution (8 unit grid) (
0) - Use Normal Resolution (8 unit grid) (
1) - Use Reduced Resolution (16 unit grid) (
10) - Use Medium Resolution (32 unit grid) (
2) - Use Low Resolution (64 unit grid) (
3) - Use Lower Resolution (64 unit grid, fewer intial clusters) (
8) - Use Lowest Resolution (256 unit grid, fewest initial clusters) (
9) - X-axis split (
4) - Y-axis split (
5) - Z-axis split (
6)
- Use High Resolution (8 unit grid) (
Point Entity
Keyvalues
-
Box Mins (
box_mins) <Vector> -
Box Maxs (
box_maxs) <Vector> -
Hint Type (
hintType) <Choices>- Use High Resolution (
0) - Use Low Resolution (64 unit grid) (
3) - Z-axis split (
6)
- Use High Resolution (
Point Entity
Keyvalues
-
Box Mins (
box_mins) <Vector> -
Box Maxs (
box_maxs) <Vector> -
Hint Type (
hintType) <Choices>- Use High Resolution (8 unit grid) (
0) - Use Normal Resolution (8 unit grid) (
1) - Use Reduced Resolution (16 unit grid) (
10) - Use Medium Resolution (32 unit grid) (
2) - Use Low Resolution (64 unit grid) (
3) - Use Lower Resolution (64 unit grid, fewer intial clusters) (
8) - Use Lowest Resolution (256 unit grid, fewest initial clusters) (
9) - X-axis split (
4) - Y-axis split (
5) - Z-axis split (
6)
- Use High Resolution (8 unit grid) (
Point Entity
Keyvalues
-
Box Mins (
box_mins) <Vector> -
Box Maxs (
box_maxs) <Vector> -
Hint Type (
hintType) <Choices>- Use High Resolution (
0) - Use Low Resolution (64 unit grid) (
3)
- Use High Resolution (