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scripted_sentence

scripted_sentence icon

Point Entity

Scripted Sentence

Keyvalues

  • Spawnflags (spawnflags) <Flags>

    • Fire Once (1)
    • Followers Only (2)
    • Interrupt Speech (4)
    • Concurrent (8)
    • Speak to Activator (16)
  • Sentence Name (sentence) <String>

  • Speaker Type (entity) <String>

  • Additional Sentence Time (delay) <String>

  • Search Radius (radius) <Integer>

  • Delay Before Refire (refire) <String>

  • Listener Type (listener) <String>

  • Volume 0-10 (volume) <String>

  • Sound Radius (attenuation) <Choices>

    • Small Radius (0)
    • Medium Radius (1)
    • Large Radius (2)
    • Play Everywhere (3)

Inputs

  • BeginSentence <Void>
    Starts the scripted sentence.

Outputs

  • OnBeginSentence <Void>
    Fires when the sentence begins

  • OnEndSentence <Void>
    Fires when the sentence ends