post_processing_volume
- Counter-Strike 2
- Half-Life: Alyx
Mesh Entity
Set postprocessing params while a player is inside the volume.
Keyvalues
-
Postprocessing Resource Name (
postprocessing) <Resource> -
Fade Time (
fadetime) <Float>
Time to fade to these postprocessing settings in seconds -
Exposure Control (
enableexposure) <Boolean>
Use exposure settings for this volume? -
Min Exposure Brightness (
minexposure) <Float>
Minimum autoexposure scale -
Max Exposure Brightness (
maxexposure) <Float>
Maximum autoexposure scale -
Exposure Compensation (
exposurecompensation) <Float>
Number of stops to adjust auto-exposure by -
Exposure Adjustment Speed Up (
exposurespeedup) <Float> -
Exposure Adjustment Speed Down (
exposurespeeddown) <Float> -
Range between target exposure and current exposure where we switch to logarithmic approach (
exposuresmoothingrange) <Float> -
Master Volume (
master) <Boolean>
Is this volume active by default even when not touched by the player? (Master)
Mesh Entity
Set postprocessing params while a player is inside the volume.
Keyvalues
-
Postprocessing Resource Name (
postprocessing) <Resource> -
Fade Time (
fadetime) <Float>
Time to fade to these postprocessing settings in seconds -
Exposure Control (
enableexposure) <Boolean>
Use exposure settings for this volume? -
Min Exposure Brightness (
minexposure) <Float>
Minimum autoexposure scale -
Max Exposure Brightness (
maxexposure) <Float>
Maximum autoexposure scale -
Exposure Compensation (
exposurecompensation) <Float>
Number of stops to adjust auto-exposure by -
Exposure Adjustment Speed Up (
exposurespeedup) <Float> -
Exposure Adjustment Speed Down (
exposurespeeddown) <Float> -
Master Volume (
master) <Boolean>
Is this volume active by default even when not touched by the player? (Master)