point_push
- Half-Life: Alyx
Point Entity
Point Push
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Spawnflags (
spawnflags) <Flags>- Test LOS before pushing (
1) - Use angles for push direction (
2) - No falloff (constant push at any distance) (
4) - Push players (
8) - Push physics (
16)
- Test LOS before pushing (
-
Start Enabled (
enabled) <Boolean> -
Magnitude (
magnitude) <Float>
How strongly to push away from the center. -
Radius (
radius) <Float>
Radius to affect items in. -
Inner radius (
inner_radius) <Float>
If not zero, the LOS is calculated from a point intersecting this sphere. -
Cone of Influence (
influence_cone) <Float>
If greater than zero, the cone (in degrees) within which the object must lie for it to be affected. -
Filter Name (
filtername) <FilterClass>
Name of the filter entity to use for filtering entities to push.
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
Enable <
Void>
Enable the push. -
Disable <
Void>
Disable the push.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.