point_deathcam_bounds
- Counter-Strike 2
Point Entity
Confines the death camera. If the death camera starts within this box, the camera is kept inside it.
Keyvalues
-
Pitch Yaw Roll (Y Z X) (
angles) <Angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. -
Box Mins (
box_mins) <Vector>
Minimum extent of the box, in the entity's local space. -
Box Maxs (
box_maxs) <Vector>
Maximum extent of the box, in the entity's local space. -
Ragdoll Look-At Lerp Distance (
lerp_distance) <Float>
When the camera is pulled back inside the box, the distance of that correction lerps the camera to point at the dead player. Zero disables the feature and leaves the camera orientation unaffected.