path_particle_rope_clientside
- Counter-Strike 2
- Dota 2
Point Entity
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Particle System Name (
effect_name) <ParticleSystem> -
Start Active (
start_active) <Boolean>
Will the particle system be visible on spawn -
Max Time To Simulate (
max_simulation_time) <Float>
Max number of seconds to run the particle simulation for. A value of 0 means run the simulation indefinitely. -
Spacing (
particle_spacing) <Float>
Units between the individual partcles in the rope simulation. -
Slack (
slack) <Float>
Controls the amount the rope will drop between path nodes. Generally between 0.0 and 1.0, the value is a multiplier on the distance that particles on path can seperate relative to their initial distance. -
Radius (
radius) <Float>
Radius of the rope. -
Create Static Collision (
static_collision) <Boolean>
Create a static physics representation of the path. Note the collision is generated based on the path, movement applied by the particle system will not be included. -
Surface Properties (
surface_properties) <SurfaceProperties>
Surface properties to apply to the static collision if generated -
Color Tint (
color_tint) <Color255>
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Particle System Name (
effect_name) <ParticleSystem> -
Start Active (
start_active) <Boolean>
Will the particle system be visible on spawn -
Max Time To Simulate (
max_simulation_time) <Float>
Max number of seconds to run the particle simulation for. A value of 0 means run the simulation indefinitely. -
Spacing (
particle_spacing) <Float>
Units between the individual partcles in the rope simulation. -
Slack (
slack) <Float>
Controls the amount the rope will drop between path nodes. Generally between 0.0 and 1.0, the value is a multiplier on the distance that particles on path can seperate relative to their initial distance. -
Radius (
radius) <Float>
Radius of the rope. -
Create Static Collision (
static_collision) <Boolean>
Create a static physics representation of the path. Note the collision is generated based on the path, movement applied by the particle system will not be included. -
Surface Properties (
surface_properties) <SurfaceProperties>
Surface properties to apply to the static collision if generated -
Color Tint (
color_tint) <Color255>
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.