npc_turret_citizen
- Half-Life: Alyx
Point Entity
Citizen Turret
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Battery Trigger (
battery_placement_trigger) <TargetDestination>
This is the name of a trigger_turret_citizen_battery where players need to place a battery for this turret. -
Spawnflags (
spawnflags) <Flags>- Autostart
- Start Inactive
- Fast Retire
- Out of Ammo
- Citizen modified (Friendly)
-
Skin Number (
SkinNumber) <Integer>
Which skin to use for this turret. Set to 0 to select randomly.
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
Toggle <
Void>
Toggle - If open, close. If closed, open. -
Enable <
Void>
Enable the turret. -
Disable <
Void>
Disable the turret. -
DepleteAmmo <
Void>
Depletes all the ammo from a turret, causing it to dry-fire. -
RestoreAmmo <
Void>
Restores ammo to a turret, allowing it to fire live rounds again. -
SelfDestruct <
Void>
Causes the turret to warn and then explode. -
AttachBattery <
String>
Attach a battery to this turret. -
DetachBattery <
String>
Detach the battery from this turret.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. -
OnDeploy <
Void>
Turret is becoming active and dangerous. -
OnRetire <
Void>
Turret is becoming inactive and harmless. -
OnTipped <
Void>
Turret has been tipped over and is inactive. -
OnPhysGunPickup <
Void>
Picked up with physgun -
OnPhysGunDrop <
Void>
Released by physgun -
OnBatteryAttached <
Void>
Battery has been inserted into the turret. -
OnBatteryDetached <
Void>
Battery has been removed from the turret.