npc_enemyfinder
- Half-Life: Alyx
- Steam VR
Point Entity
EnemyFinder
Keyvalues
-
Spawnflags (
spawnflags) <Flags>- Check Visibility (
65536) - APC Visibility checks (
131072) - Short memory (
262144) - Can be an enemy (
524288)
- Check Visibility (
-
FieldOfView (
FieldOfView) <String>
How far to look (1.0 = straight ahead, 0.0 = +/- 90 degrees, -1.0 = all directions) -
Min Search Dist (
MinSearchDist) <Integer> -
Max Search Dist (
MaxSearchDist) <Integer> -
Player pass issue time (
freepass_timetotrigger) <Float>
Amount of time an enemy is hidden after which a 'free pass' on reaquire is granted -
Player pass duration (
freepass_duration) <Float>
After granted 'free pass', the amount of time a target is allowed before reaquire -
Player pass move tolerance (
freepass_movetolerance) <Float>
After granted 'free pass', the distance the target is allowed to move before reaquire -
Player pass refill rate (
freepass_refillrate) <Float>
After free pass begins expiring, how much the time the target gets back for every second they hide again -
Player pass peek time (
freepass_peektime) <Float>
How long targets in cover are allowed to peek without penalty -
Start On (
StartOn) <Boolean>
Inputs
-
TurnOn <
Void>
Turn on: Look for enemies -
TurnOff <
Void>
Turn off: Stop looking for enemies
Outputs
-
OnLostEnemies <
Void>
Fires when the enemy finder has no enemies. -
OnAcquireEnemies <
Void>
Fires when the enemy finder acquires enemies.
Point Entity
EnemyFinder
Keyvalues
-
Spawnflags (
spawnflags) <Flags>- Check Visibility (
65536) - APC Visibility checks (
131072) - Short memory (
262144) - Can be an enemy (
524288)
- Check Visibility (
-
FieldOfView (
FieldOfView) <String>
How far to look (1.0 = straight ahead, 0.0 = +/- 90 degrees, -1.0 = all directions) -
Min Search Dist (
MinSearchDist) <Integer> -
Max Search Dist (
MaxSearchDist) <Integer> -
Player pass issue time (
freepass_timetotrigger) <Float>
Amount of time an enemy is hidden after which a 'free pass' on reaquire is granted -
Player pass duration (
freepass_duration) <Float>
After granted 'free pass', the amount of time a target is allowed before reaquire -
Player pass move tolerance (
freepass_movetolerance) <Float>
After granted 'free pass', the distance the target is allowed to move before reaquire -
Player pass refill rate (
freepass_refillrate) <Float>
After free pass begins expiring, how much the time the target gets back for every second they hide again -
Player pass peek time (
freepass_peektime) <Float>
How long targets in cover are allowed to peek without penalty -
Start On (
StartOn) <Boolean>
Inputs
-
TurnOn <
Void>
Turn on: Look for enemies -
TurnOff <
Void>
Turn off: Stop looking for enemies
Outputs
-
OnLostEnemies <
Void>
Fires when the enemy finder has no enemies. -
OnAcquireEnemies <
Void>
Fires when the enemy finder acquires enemies.