npc_dota_neutral_spawner
- Dota 2
Point Entity
Spawns neutral units.
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Camp Type (
NeutralType) <Choices>- Easy (
0) - Moderate (
1) - Hard (
2) - Ancient (
3)
- Easy (
-
Pull Type (
PullType) <Choices>- Normal (
0) - Fast (
1) - Slow (
2) - Sorta Fast (
3) - Small Lane Camp (
4) - Just Enough (
5)
- Normal (
-
Aggro Type (
AggroType) <Choices>- Never (
0) - Always (
1)
- Never (
-
Force Spawn Type (
ForcedSubType) <Choices>- Random (Normal Gamerules) (
0) - Kobolds (E), Ogres (M), Centaurs (H), Drakes (A) (
1) - Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A) (
2) - Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A) (
3) - Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A) (
4) - Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A) (
5) - Harpies (E), Warpine (H) (
6) - Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A) (
7)
- Random (Normal Gamerules) (
-
Max Upgrade Count (
MaxUpgradeCount) <Integer>
Amount of times a camp can upgrade if it is upgradable -
Min Spawn Type (
MinSpawnType) <Choices>- Kobolds (E), Ogres (M), Centaurs (H), Drakes (A) - (Normal Gamerules) (
1) - Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A) (
2) - Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A) (
3) - Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A) (
4) - Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A) (
5) - Harpies (E), Warpine (H) (
6) - Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A) (
7)
- Kobolds (E), Ogres (M), Centaurs (H), Drakes (A) - (Normal Gamerules) (
-
Max Spawn Type (
MaxSpawnType) <Choices>- Kobolds (E), Ogres (M), Centaurs (H), Drakes (A) (
1) - Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A) (
2) - Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A) (
3) - Trolls & Kobold (E), Satyrs (M), Satyrs (H), Frostbitten Golems (A) (
4) - Ghosts (E), Centaurs (M), Wildkin (H), Prowlers (A) (
5) - Harpies (E), Warpine (H) (
6) - Tadpoles (E), Froglets (M), Grown Frog (H), Ancient Frogs (A) (
7)
- Kobolds (E), Ogres (M), Centaurs (H), Drakes (A) (
-
Spawn Limit (
BatchLimit) <Integer>
The max number of times this spawner is allowed to spawn its creeps. If 0, will spawn infinitely. -
Volume Name (
VolumeName) <TargetDestination>
Name of the volume used to determine whether to spawn.
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor. -
OnSpawnerExhausted <
Void>
Fired when a spawner with a batch limit has run out of batches.