logic_script
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
An entity that acts as a container for scripts
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
EntityGroup[0] (
Group00) <TargetDestination> -
EntityGroup[1] (
Group01) <TargetDestination> -
EntityGroup[2] (
Group02) <TargetDestination> -
EntityGroup[3] (
Group03) <TargetDestination> -
EntityGroup[4] (
Group04) <TargetDestination> -
EntityGroup[5] (
Group05) <TargetDestination> -
EntityGroup[6] (
Group06) <TargetDestination> -
EntityGroup[7] (
Group07) <TargetDestination> -
EntityGroup[8] (
Group08) <TargetDestination> -
EntityGroup[9] (
Group09) <TargetDestination> -
EntityGroup[10] (
Group10) <TargetDestination> -
EntityGroup[11] (
Group11) <TargetDestination> -
EntityGroup[12] (
Group12) <TargetDestination> -
EntityGroup[13] (
Group13) <TargetDestination> -
EntityGroup[14] (
Group14) <TargetDestination> -
EntityGroup[15] (
Group15) <TargetDestination>
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that acts as a container for scripts
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
EntityGroup[0] (
Group00) <TargetDestination> -
EntityGroup[1] (
Group01) <TargetDestination> -
EntityGroup[2] (
Group02) <TargetDestination> -
EntityGroup[3] (
Group03) <TargetDestination> -
EntityGroup[4] (
Group04) <TargetDestination> -
EntityGroup[5] (
Group05) <TargetDestination> -
EntityGroup[6] (
Group06) <TargetDestination> -
EntityGroup[7] (
Group07) <TargetDestination> -
EntityGroup[8] (
Group08) <TargetDestination> -
EntityGroup[9] (
Group09) <TargetDestination> -
EntityGroup[10] (
Group10) <TargetDestination> -
EntityGroup[11] (
Group11) <TargetDestination> -
EntityGroup[12] (
Group12) <TargetDestination> -
EntityGroup[13] (
Group13) <TargetDestination> -
EntityGroup[14] (
Group14) <TargetDestination> -
EntityGroup[15] (
Group15) <TargetDestination>
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.
Point Entity
An entity that acts as a container for scripts
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
EntityGroup[0] (
Group00) <TargetDestination> -
EntityGroup[1] (
Group01) <TargetDestination> -
EntityGroup[2] (
Group02) <TargetDestination> -
EntityGroup[3] (
Group03) <TargetDestination> -
EntityGroup[4] (
Group04) <TargetDestination> -
EntityGroup[5] (
Group05) <TargetDestination> -
EntityGroup[6] (
Group06) <TargetDestination> -
EntityGroup[7] (
Group07) <TargetDestination> -
EntityGroup[8] (
Group08) <TargetDestination> -
EntityGroup[9] (
Group09) <TargetDestination> -
EntityGroup[10] (
Group10) <TargetDestination> -
EntityGroup[11] (
Group11) <TargetDestination> -
EntityGroup[12] (
Group12) <TargetDestination> -
EntityGroup[13] (
Group13) <TargetDestination> -
EntityGroup[14] (
Group14) <TargetDestination> -
EntityGroup[15] (
Group15) <TargetDestination>
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that acts as a container for scripts
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
EntityGroup[0] (
Group00) <TargetDestination> -
EntityGroup[1] (
Group01) <TargetDestination> -
EntityGroup[2] (
Group02) <TargetDestination> -
EntityGroup[3] (
Group03) <TargetDestination> -
EntityGroup[4] (
Group04) <TargetDestination> -
EntityGroup[5] (
Group05) <TargetDestination> -
EntityGroup[6] (
Group06) <TargetDestination> -
EntityGroup[7] (
Group07) <TargetDestination> -
EntityGroup[8] (
Group08) <TargetDestination> -
EntityGroup[9] (
Group09) <TargetDestination> -
EntityGroup[10] (
Group10) <TargetDestination> -
EntityGroup[11] (
Group11) <TargetDestination> -
EntityGroup[12] (
Group12) <TargetDestination> -
EntityGroup[13] (
Group13) <TargetDestination> -
EntityGroup[14] (
Group14) <TargetDestination> -
EntityGroup[15] (
Group15) <TargetDestination>
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.