logic_npc_counter_obb
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
Does calculations based on the number of a specified type of NPC in a specified region.
Keyvalues
-
Start Disabled (
startDisabled) <Boolean> -
Source Entity Name (
sourceEntityName) <TargetDestination>
Name of the entity to check distance from -
On Min Count All (
minCount) <Int>
The minimum count threshold of all npcs -
On Max Count All (
maxCount) <Int>
The maximum count threshold of all npcs -
Min Factor All (
minFactor) <Int>
The minimum count of all npcs for factor calculations -
Max Factor All (
maxFactor) <Int>
The maximum count of all npcs for factor calculations -
Class name of NPC 1 to count (
NPCType1) <NPCClass> -
NPC State 1 (
NPCState1) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState1) <Boolean> -
On Min Count 1 (
minCount1) <Int>
The minimum count threshold of npc 1 -
On Max Count 1 (
maxCount1) <Int>
The maximum count threshold of npc 1 -
Min Factor 1 (
minFactor1) <Int>
The minimum count of npc 1 for factor calculations -
Max Factor 1 (
maxFactor1) <Int>
The maximum count of npc 1 for factor calculations -
Default Dist 1 (
defaultDist1) <Float>
The default minimum player distance of npc 1 -
Class name of NPC 2 to count (
NPCType2) <NPCClass> -
NPC State 2 (
NPCState2) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState2) <Boolean> -
On Min Count 2 (
minCount2) <Int>
The minimum count threshold of npc 2 -
On Max Count 2 (
maxCount2) <Int>
The maximum count threshold of npc 2 -
Min Factor 2 (
minFactor2) <Int>
The minimum count of npc 2 for factor calculations -
Max Factor 2 (
maxFactor2) <Int>
The maximum count of npc 2 for factor calculations -
Default Dist 2 (
defaultDist2) <Float>
The default minimum player distance of npc 2 -
Class name of NPC 3 to count (
NPCType3) <NPCClass> -
NPC State 3 (
NPCState3) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState3) <Boolean> -
On Min Count 3 (
minCount3) <Int>
The minimum count threshold of npc 3 -
On Max Count 3 (
maxCount3) <Int>
The maximum count threshold of npc 3 -
Min Factor 3 (
minFactor3) <Int>
The minimum count of npc 3 for factor calculations -
Max Factor 3 (
maxFactor3) <Int>
The maximum count of npc 3 for factor calculations -
Default Dist 3 (
defaultDist3) <Float>
The default minimum player distance of npc 3 -
Box Outer Mins (
box_outer_mins) <Vector> -
Box Outer Maxs (
box_outer_maxs) <Vector> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by.
Inputs
-
Enable <
Void>
Enable the entity -
Disable <
Void>
Disable the entity -
SetSourceEntity <
String>
Set the name of the entity to base this entities location on. This check will follow the entity as it moves. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnMinCountAll <
Void>
Fired when the count of all npcs transitions to the min count or less. -
OnMaxCountAll <
Void>
Fired when the count of all npcs transitions to the max count or greater. -
OnRangeFactorAll <
Float>
Outputs the factor of the count of all npcs. -
OnMinPlayerDistAll <
Float>
Outputs distance to the NPC, of all NPCs, that is closest to player. -
OnMinCount1 <
Void>
Fired when the count of npc 1 transitions to the min count or less. -
OnMaxCount1 <
Void>
Fired when the count of npc 1 transitions to the max count or greater. -
OnRangeFactor1 <
Float>
Outputs the factor of the count of npc 1. -
OnMinPlayerDist1 <
Float>
Outputs distance to the NPC, of NPCs 1, that is closest to player. -
OnMinCount2 <
Void>
Fired when the count of npc 2 transitions to the min count or less. -
OnMaxCount2 <
Void>
Fired when the count of npc 2 transitions to the max count or greater. -
OnRangeFactor2 <
Float>
Outputs the factor of the count of npc 2. -
OnMinPlayerDist2 <
Float>
Outputs distance to the NPC, of NPCs 2, that is closest to player. -
OnMinCount3 <
Void>
Fired when the count of npc 3 transitions to the min count or less. -
OnMaxCount3 <
Void>
Fired when the count of npc 3 transitions to the max count or greater. -
OnRangeFactor3 <
Float>
Outputs the factor of the count of npc 3. -
OnMinPlayerDist3 <
Float>
Outputs distance to the NPC, of NPCs 3, that is closest to player. -
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
Does calculations based on the number of a specified type of NPC in a specified region.
Keyvalues
-
Start Disabled (
startDisabled) <Boolean> -
Source Entity Name (
sourceEntityName) <TargetDestination>
Name of the entity to check distance from -
On Min Count All (
minCount) <Int>
The minimum count threshold of all npcs -
On Max Count All (
maxCount) <Int>
The maximum count threshold of all npcs -
Min Factor All (
minFactor) <Int>
The minimum count of all npcs for factor calculations -
Max Factor All (
maxFactor) <Int>
The maximum count of all npcs for factor calculations -
Class name of NPC 1 to count (
NPCType1) <NPCClass> -
NPC State 1 (
NPCState1) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState1) <Boolean> -
On Min Count 1 (
minCount1) <Int>
The minimum count threshold of npc 1 -
On Max Count 1 (
maxCount1) <Int>
The maximum count threshold of npc 1 -
Min Factor 1 (
minFactor1) <Int>
The minimum count of npc 1 for factor calculations -
Max Factor 1 (
maxFactor1) <Int>
The maximum count of npc 1 for factor calculations -
Default Dist 1 (
defaultDist1) <Float>
The default minimum player distance of npc 1 -
Class name of NPC 2 to count (
NPCType2) <NPCClass> -
NPC State 2 (
NPCState2) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState2) <Boolean> -
On Min Count 2 (
minCount2) <Int>
The minimum count threshold of npc 2 -
On Max Count 2 (
maxCount2) <Int>
The maximum count threshold of npc 2 -
Min Factor 2 (
minFactor2) <Int>
The minimum count of npc 2 for factor calculations -
Max Factor 2 (
maxFactor2) <Int>
The maximum count of npc 2 for factor calculations -
Default Dist 2 (
defaultDist2) <Float>
The default minimum player distance of npc 2 -
Class name of NPC 3 to count (
NPCType3) <NPCClass> -
NPC State 3 (
NPCState3) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState3) <Boolean> -
On Min Count 3 (
minCount3) <Int>
The minimum count threshold of npc 3 -
On Max Count 3 (
maxCount3) <Int>
The maximum count threshold of npc 3 -
Min Factor 3 (
minFactor3) <Int>
The minimum count of npc 3 for factor calculations -
Max Factor 3 (
maxFactor3) <Int>
The maximum count of npc 3 for factor calculations -
Default Dist 3 (
defaultDist3) <Float>
The default minimum player distance of npc 3 -
Box Outer Mins (
box_outer_mins) <Vector> -
Box Outer Maxs (
box_outer_maxs) <Vector> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by.
Inputs
-
Enable <
Void>
Enable the entity -
Disable <
Void>
Disable the entity -
SetSourceEntity <
String>
Set the name of the entity to base this entities location on. This check will follow the entity as it moves. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnMinCountAll <
Void>
Fired when the count of all npcs transitions to the min count or less. -
OnMaxCountAll <
Void>
Fired when the count of all npcs transitions to the max count or greater. -
OnRangeFactorAll <
Float>
Outputs the factor of the count of all npcs. -
OnMinPlayerDistAll <
Float>
Outputs distance to the NPC, of all NPCs, that is closest to player. -
OnMinCount1 <
Void>
Fired when the count of npc 1 transitions to the min count or less. -
OnMaxCount1 <
Void>
Fired when the count of npc 1 transitions to the max count or greater. -
OnRangeFactor1 <
Float>
Outputs the factor of the count of npc 1. -
OnMinPlayerDist1 <
Float>
Outputs distance to the NPC, of NPCs 1, that is closest to player. -
OnMinCount2 <
Void>
Fired when the count of npc 2 transitions to the min count or less. -
OnMaxCount2 <
Void>
Fired when the count of npc 2 transitions to the max count or greater. -
OnRangeFactor2 <
Float>
Outputs the factor of the count of npc 2. -
OnMinPlayerDist2 <
Float>
Outputs distance to the NPC, of NPCs 2, that is closest to player. -
OnMinCount3 <
Void>
Fired when the count of npc 3 transitions to the min count or less. -
OnMaxCount3 <
Void>
Fired when the count of npc 3 transitions to the max count or greater. -
OnRangeFactor3 <
Float>
Outputs the factor of the count of npc 3. -
OnMinPlayerDist3 <
Float>
Outputs distance to the NPC, of NPCs 3, that is closest to player. -
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.
Point Entity
Does calculations based on the number of a specified type of NPC in a specified region.
Keyvalues
-
Start Disabled (
startDisabled) <Boolean> -
Source Entity Name (
sourceEntityName) <TargetDestination>
Name of the entity to check distance from -
On Min Count All (
minCount) <Int>
The minimum count threshold of all npcs -
On Max Count All (
maxCount) <Int>
The maximum count threshold of all npcs -
Min Factor All (
minFactor) <Int>
The minimum count of all npcs for factor calculations -
Max Factor All (
maxFactor) <Int>
The maximum count of all npcs for factor calculations -
Class name of NPC 1 to count (
NPCType1) <NPCClass> -
NPC State 1 (
NPCState1) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState1) <Boolean> -
On Min Count 1 (
minCount1) <Int>
The minimum count threshold of npc 1 -
On Max Count 1 (
maxCount1) <Int>
The maximum count threshold of npc 1 -
Min Factor 1 (
minFactor1) <Int>
The minimum count of npc 1 for factor calculations -
Max Factor 1 (
maxFactor1) <Int>
The maximum count of npc 1 for factor calculations -
Default Dist 1 (
defaultDist1) <Float>
The default minimum player distance of npc 1 -
Class name of NPC 2 to count (
NPCType2) <NPCClass> -
NPC State 2 (
NPCState2) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState2) <Boolean> -
On Min Count 2 (
minCount2) <Int>
The minimum count threshold of npc 2 -
On Max Count 2 (
maxCount2) <Int>
The maximum count threshold of npc 2 -
Min Factor 2 (
minFactor2) <Int>
The minimum count of npc 2 for factor calculations -
Max Factor 2 (
maxFactor2) <Int>
The maximum count of npc 2 for factor calculations -
Default Dist 2 (
defaultDist2) <Float>
The default minimum player distance of npc 2 -
Class name of NPC 3 to count (
NPCType3) <NPCClass> -
NPC State 3 (
NPCState3) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState3) <Boolean> -
On Min Count 3 (
minCount3) <Int>
The minimum count threshold of npc 3 -
On Max Count 3 (
maxCount3) <Int>
The maximum count threshold of npc 3 -
Min Factor 3 (
minFactor3) <Int>
The minimum count of npc 3 for factor calculations -
Max Factor 3 (
maxFactor3) <Int>
The maximum count of npc 3 for factor calculations -
Default Dist 3 (
defaultDist3) <Float>
The default minimum player distance of npc 3 -
Box Outer Mins (
box_outer_mins) <Vector> -
Box Outer Maxs (
box_outer_maxs) <Vector> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by.
Inputs
-
Enable <
Void>
Enable the entity -
Disable <
Void>
Disable the entity -
SetSourceEntity <
String>
Set the name of the entity to base this entities location on. This check will follow the entity as it moves. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnMinCountAll <
Void>
Fired when the count of all npcs transitions to the min count or less. -
OnMaxCountAll <
Void>
Fired when the count of all npcs transitions to the max count or greater. -
OnRangeFactorAll <
Float>
Outputs the factor of the count of all npcs. -
OnMinPlayerDistAll <
Float>
Outputs distance to the NPC, of all NPCs, that is closest to player. -
OnMinCount1 <
Void>
Fired when the count of npc 1 transitions to the min count or less. -
OnMaxCount1 <
Void>
Fired when the count of npc 1 transitions to the max count or greater. -
OnRangeFactor1 <
Float>
Outputs the factor of the count of npc 1. -
OnMinPlayerDist1 <
Float>
Outputs distance to the NPC, of NPCs 1, that is closest to player. -
OnMinCount2 <
Void>
Fired when the count of npc 2 transitions to the min count or less. -
OnMaxCount2 <
Void>
Fired when the count of npc 2 transitions to the max count or greater. -
OnRangeFactor2 <
Float>
Outputs the factor of the count of npc 2. -
OnMinPlayerDist2 <
Float>
Outputs distance to the NPC, of NPCs 2, that is closest to player. -
OnMinCount3 <
Void>
Fired when the count of npc 3 transitions to the min count or less. -
OnMaxCount3 <
Void>
Fired when the count of npc 3 transitions to the max count or greater. -
OnRangeFactor3 <
Float>
Outputs the factor of the count of npc 3. -
OnMinPlayerDist3 <
Float>
Outputs distance to the NPC, of NPCs 3, that is closest to player. -
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
Does calculations based on the number of a specified type of NPC in a specified region.
Keyvalues
-
Start Disabled (
startDisabled) <Boolean> -
Source Entity Name (
sourceEntityName) <TargetDestination>
Name of the entity to check distance from -
On Min Count All (
minCount) <Int>
The minimum count threshold of all npcs -
On Max Count All (
maxCount) <Int>
The maximum count threshold of all npcs -
Min Factor All (
minFactor) <Int>
The minimum count of all npcs for factor calculations -
Max Factor All (
maxFactor) <Int>
The maximum count of all npcs for factor calculations -
Class name of NPC 1 to count (
NPCType1) <NPCClass> -
NPC State 1 (
NPCState1) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState1) <Boolean> -
On Min Count 1 (
minCount1) <Int>
The minimum count threshold of npc 1 -
On Max Count 1 (
maxCount1) <Int>
The maximum count threshold of npc 1 -
Min Factor 1 (
minFactor1) <Int>
The minimum count of npc 1 for factor calculations -
Max Factor 1 (
maxFactor1) <Int>
The maximum count of npc 1 for factor calculations -
Default Dist 1 (
defaultDist1) <Float>
The default minimum player distance of npc 1 -
Class name of NPC 2 to count (
NPCType2) <NPCClass> -
NPC State 2 (
NPCState2) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState2) <Boolean> -
On Min Count 2 (
minCount2) <Int>
The minimum count threshold of npc 2 -
On Max Count 2 (
maxCount2) <Int>
The maximum count threshold of npc 2 -
Min Factor 2 (
minFactor2) <Int>
The minimum count of npc 2 for factor calculations -
Max Factor 2 (
maxFactor2) <Int>
The maximum count of npc 2 for factor calculations -
Default Dist 2 (
defaultDist2) <Float>
The default minimum player distance of npc 2 -
Class name of NPC 3 to count (
NPCType3) <NPCClass> -
NPC State 3 (
NPCState3) <Choices>
Only match NPCs in this state- Any (
-1) - None (
0) - Idle (
1) - Alert (
2) - Combat (
3) - Script (
4) - Playdead (
5) - Prone (
6) - Dead (
7)
- Any (
-
Invert State (
invertState3) <Boolean> -
On Min Count 3 (
minCount3) <Int>
The minimum count threshold of npc 3 -
On Max Count 3 (
maxCount3) <Int>
The maximum count threshold of npc 3 -
Min Factor 3 (
minFactor3) <Int>
The minimum count of npc 3 for factor calculations -
Max Factor 3 (
maxFactor3) <Int>
The maximum count of npc 3 for factor calculations -
Default Dist 3 (
defaultDist3) <Float>
The default minimum player distance of npc 3 -
Box Outer Mins (
box_outer_mins) <Vector> -
Box Outer Maxs (
box_outer_maxs) <Vector> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by.
Inputs
-
Enable <
Void>
Enable the entity -
Disable <
Void>
Disable the entity -
SetSourceEntity <
String>
Set the name of the entity to base this entities location on. This check will follow the entity as it moves. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnMinCountAll <
Void>
Fired when the count of all npcs transitions to the min count or less. -
OnMaxCountAll <
Void>
Fired when the count of all npcs transitions to the max count or greater. -
OnRangeFactorAll <
Float>
Outputs the factor of the count of all npcs. -
OnMinPlayerDistAll <
Float>
Outputs distance to the NPC, of all NPCs, that is closest to player. -
OnMinCount1 <
Void>
Fired when the count of npc 1 transitions to the min count or less. -
OnMaxCount1 <
Void>
Fired when the count of npc 1 transitions to the max count or greater. -
OnRangeFactor1 <
Float>
Outputs the factor of the count of npc 1. -
OnMinPlayerDist1 <
Float>
Outputs distance to the NPC, of NPCs 1, that is closest to player. -
OnMinCount2 <
Void>
Fired when the count of npc 2 transitions to the min count or less. -
OnMaxCount2 <
Void>
Fired when the count of npc 2 transitions to the max count or greater. -
OnRangeFactor2 <
Float>
Outputs the factor of the count of npc 2. -
OnMinPlayerDist2 <
Float>
Outputs distance to the NPC, of NPCs 2, that is closest to player. -
OnMinCount3 <
Void>
Fired when the count of npc 3 transitions to the min count or less. -
OnMaxCount3 <
Void>
Fired when the count of npc 3 transitions to the max count or greater. -
OnRangeFactor3 <
Float>
Outputs the factor of the count of npc 3. -
OnMinPlayerDist3 <
Float>
Outputs distance to the NPC, of NPCs 3, that is closest to player. -
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.