logic_achievement
- Half-Life: Alyx
Point Entity
Sends an achievement system related event from the map to the achievement system.
Keyvalues
-
Start Disabled (
StartDisabled) <Boolean> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Achievement Event (
AchievementEvent) <Choices>
Named event is sent to the achievement system when this entity receives a 'FireEvent' input.- A1_IntroWorld1 - Feed the Snark (
ACHIEVEMENT_EVENT_SIDE_FEED_SNARK) - A1_IntroWorld2 - Escape the Combine truck. (
ACHIEVEMENT_EVENT_TRACK_A1_INTRO_WORLD_2) - A1_IntroWorld2 - Play with Playground (
ACHIEVEMENT_EVENT_SIDE_HL2_PLAYGROUND) - A1_IntroWorld2 - Russell Scene - Represent Self with Specific Prop (
ACHIEVEMENT_EVENT_SIDE_RUSSELL_SCENE) - A1_IntroWorld2 - Russell Scene - Point Geiger At Russell (
ACHIEVEMENT_EVENT_SIDE_GEIGER_COUNTER) - A1_IntroWorld2 - Russell Scene - Catch/GG Ammo Clip Before It Lands (
ACHIEVEMENT_EVENT_SIDE_CATCH_AMMO_CLIP) - A2_Quarantine - Enter the Quarantine Zone. (
ACHIEVEMENT_EVENT_TRACK_A2_QUARANTINE_ENTRANCE) - A2_Hideout - After the Vort scene. (
ACHIEVEMENT_EVENT_TRACK_A2_HIDEOUT) - A2_Hideout - Squeeze a HC Heart (
ACHIEVEMENT_EVENT_SIDE_SQUEEZE_HC_HEART) - A2_HC_Tunnels - Collect the Shotgun (
ACHIEVEMENT_EVENT_TRACK_A2_HEADCRABS_TUNNEL) - A2_Drainage - Reach the Explosive Infestation (
ACHIEVEMENT_EVENT_TRACK_A2_DRAINAGE) - A2_Trainyard - After the Train Heist (
ACHIEVEMENT_EVENT_TRACK_A2_TRAIN_YARD) - A3_StationSt - Reach the Northern Star (
ACHIEVEMENT_EVENT_TRACK_A3_STATION_STREET) - A3_Hotel_Lobby - After the first Reviver fight (
ACHIEVEMENT_EVENT_TRACK_A3_HOTEL_LOBBY_BASEMENT) - A3_Hotel_Underground - Escape the Pit (
ACHIEVEMENT_EVENT_TRACK_A3_HOTEL_UNDERGROUND_PIT) - A3_Hotel_Interior - Collect the Rapidfire (
ACHIEVEMENT_EVENT_TRACK_A3_HOTEL_INTERIOR_ROOFTOP) - A3_Hotel_Street - Shutdown the Substation (
ACHIEVEMENT_EVENT_TRACK_A3_HOTEL_STREET) - A3_ProcPlant - After the Exploding Barrel Tripmine Room (
ACHIEVEMENT_EVENT_TRACK_A3_C17_PROCESSING_PLANT) - A3_Distillery - Leave the Distillery without killing BZ (
ACHIEVEMENT_EVENT_TRACK_A3_DISTILLERY_NOKILLBZ) - A3_Distillery - Leave the Distillery after killing BZ (
ACHIEVEMENT_EVENT_TRACK_A3_DISTILLERY_KILLBZ) - A3_Distillery - Kill Annoying HC Before He Knocks Bottles (
ACHIEVEMENT_EVENT_SIDE_KILL_ANNOYING_HC) - A3_Distillery - Catch Trap Bottles Before They Hit Ground (
ACHIEVEMENT_EVENT_SIDE_CATCH_FALLING_BOTTLE) - A3_Distillery - Bring Russell Vodka (
ACHIEVEMENT_EVENT_SIDE_BRING_RUSSELL_VODKA) - A4_Zoo - Reach the Aquatic Exhibits (
ACHIEVEMENT_EVENT_TRACK_A4_C17_ZOO) - A4_TankerYard - Solve the Tanker Yard's Toner puzzle (
ACHIEVEMENT_EVENT_TRACK_A4_C17_TANKER_YARD) - A4_WaterTower - Reach the Water Tower (
ACHIEVEMENT_EVENT_TRACK_A4_C17_WATER_TOWER) - A4_ParkingG - After the Strider Wakes Up (
ACHIEVEMENT_EVENT_TRACK_A4_C17_PARKING_GARAGE) - A5_Vault - Reach the Superweapon (
ACHIEVEMENT_EVENT_TRACK_A5_VAULT) - A5_Vault - Hidden Carry Gnome (
ACHIEVEMENT_EVENT_HIDDEN_CARRY_GNOME) - A5_Ending - End Game (
ACHIEVEMENT_EVENT_TRACK_A5_ENDING)
- A1_IntroWorld1 - Feed the Snark (
Inputs
-
Enable <
Void>
Enable this entity. -
Disable <
Void>
Disable this entity. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
Toggle <
Void>
Toggle the relay between enabled and disabled. -
FireEvent <
Void>
Tells the achievement system the specifed event has occured.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. -
OnFired <
Void>
When the event fires, this fires.