item_combine_console
- Half-Life: Alyx
Point Entity
Combine Console
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Hacking Plug (
hacking_plug) <TargetDestination> -
Rack 1 active. (
rack0_active) <Boolean> -
Rack 2 active. (
rack1_active) <Boolean> -
Rack 3 active. (
rack2_active) <Boolean> -
Rack 4 active. (
rack3_active) <Boolean> -
Tank 1 missing on start. (
tank0_start_missing) <Boolean> -
Tank 2 missing on start. (
tank1_start_missing) <Boolean> -
Tank 3 missing on start. (
tank2_start_missing) <Boolean> -
Tank 4 missing on start. (
tank3_start_missing) <Boolean> -
Objective model (
objective_model) <String>
Objective model to display when this console is completed. Skipped if left empty. -
Lightmap Static (
lightmapstatic) <Choices>
How this geometry influences baked lighting.- No (
0) - Yes (
1) - Bounce Only (
2)
- No (
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
Enable <
Void>
Enable this entity and the associated Hacking Plug. -
Disable <
Void>
Disable this entity and the associated Hacking Plug. -
SuppressBlindZombieSound <
Boolean>
Prevent the console from attracting the blind zombie while the player is hacking it (parameter is 1 or 0 to turn suppression on/off).
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. -
OnOpened <
Void>
Fired when the console has been opened without the battery. -
OnBatteryPlaced <
Void>
Fired when the console battery has been added. -
OnRackMissingTankOpen <
Void>
Fired when a console rack with a missing tank has been opened. -
OnTankAdded <
Void>
Fired when a missing console tank has been added. -
OnTimeout <
Void>
Fired when the console timeout has been triggered. -
OnPuzzleSolved <
Void>
Fired when the console puzzle has been solved. -
OnCompleted <
Void>
Fired when the console has been activated. -
OnClosed <
Void>
Fired when the console has been closed.