info_overlay
- Half-Life: Alyx
- Steam VR
Point Entity
An entity that places an overlay on the world.
Keyvalues
-
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Material (
material) <Material> -
Render Order (
RenderOrder) <Integer>
Higher values render after lower values. This value can be 0-3. -
Sequence Index (
sequence) <Integer>
Sequence override index -
Overlay Width (
width) <Float> -
Overlay Height (
height) <Float> -
Overlay Depth (
depth) <Float> -
U Start (
startu) <Float> -
U End (
endu) <Float> -
V Start (
startv) <Float> -
V End (
endv) <Float> -
Center U (
centeru) <Float> -
Center V (
centerv) <Float> -
Start Fade Dist (
fademindist) <Float>
Distance at which the overlay starts to fade (<0 = use fademaxdist). -
End Fade Dist (
fademaxdist) <Float>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Color (R G B) (
rendercolor) <Color255> -
Turn Off in Low-Violence (
disablelowviolence) <Choices>- No (
0) - Yes (
1)
- No (
Point Entity
An entity that places an overlay on the world.
Keyvalues
-
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Material (
material) <Material> -
Render Order (
RenderOrder) <Integer>
Higher values render after lower values. This value can be 0-3. -
Sequence Index (
sequence) <Integer>
Sequence override index -
Overlay Width (
width) <Float> -
Overlay Height (
height) <Float> -
Overlay Depth (
depth) <Float> -
U Start (
startu) <Float> -
U End (
endu) <Float> -
V Start (
startv) <Float> -
V End (
endv) <Float> -
Center U (
centeru) <Float> -
Center V (
centerv) <Float> -
Start Fade Dist (
fademindist) <Float>
Distance at which the overlay starts to fade (<0 = use fademaxdist). -
End Fade Dist (
fademaxdist) <Float>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Color (R G B) (
rendercolor) <Color255> -
Turn Off in Low-Violence (
disablelowviolence) <Choices>- No (
0) - Yes (
1)
- No (