info_offscreen_movie_texture
- Half-Life: Alyx
Point Entity
Offscreen Movie Texture
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Source Movie (
src_movie) <String> -
Target(s) (
targets) <TargetDestination>
Entity (or entities) whose material should be overridden with this texture -
Target Render Attribute (
render_attr_name) <String>
Attribute name to hook to the texture (Add dynamic expression with the same string in your VMAT) -
Texture Resolution (X) (
resolution_x) <Integer>
Offscreen texture width -
Texture Resolution (Y) (
resolution_y) <Integer>
Offscreen texture height -
Override Playback Sound (
override_sound_event) <Sound> -
Auto-Play (
auto_play) <Boolean> -
Repeat (
repeat) <Boolean> -
Visible Range Check (
visible_range_check) <Float>
Distance in inches away from the local player that we pause movie playback.
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
TogglePlayPause <
Void>
Toggle Play/Pause -
Play <
Void>
Play -
Pause <
Void>
Pause
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.