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Point Entity

A navigation node for ground moving NPCs. Navigation nodes are baked into the nodegraph so that NPCs can move to them. Ground nodes fall to the ground when they spawn.

Keyvalues

  • Force human AI Hull (aihull_human) <Bool>

  • Force small_centered AI Hull (aihull_small_centered) <Bool>

  • Force wide_human AI Hull (aihull_wide_human) <Bool>

  • Force tiny AI Hull (aihull_tiny) <Bool>

  • Force medium AI Hull (aihull_medium) <Bool>

  • Force tiny_centered AI Hull (aihull_tiny_centered) <Bool>

  • Force large AI Hull (aihull_large) <Bool>

  • Force large_centered AI Hull (aihull_large_centered) <Bool>

  • Force medium_tall AI Hull (aihull_medium_tall) <Bool>

  • Node ID (nodeid) <NodeId>

  • Keep editor position (ai_node_dont_drop) <Bool>