info_node
- Half-Life: Alyx
- Steam VR
Point Entity
A navigation node for ground moving NPCs. Navigation nodes are baked into the nodegraph so that NPCs can move to them. Ground nodes fall to the ground when they spawn.
Keyvalues
-
Force human AI Hull (
aihull_human) <Boolean> -
Force small_centered AI Hull (
aihull_small_centered) <Boolean> -
Force wide_human AI Hull (
aihull_wide_human) <Boolean> -
Force tiny AI Hull (
aihull_tiny) <Boolean> -
Force medium AI Hull (
aihull_medium) <Boolean> -
Force tiny_centered AI Hull (
aihull_tiny_centered) <Boolean> -
Force large AI Hull (
aihull_large) <Boolean> -
Force large_centered AI Hull (
aihull_large_centered) <Boolean> -
Force medium_tall AI Hull (
aihull_medium_tall) <Boolean> -
Node ID (
nodeid) <NodeId> -
Keep editor position (
ai_node_dont_drop) <Boolean>
Point Entity
A navigation node for ground moving NPCs. Navigation nodes are baked into the nodegraph so that NPCs can move to them. Ground nodes fall to the ground when they spawn.
Keyvalues
-
Force human AI Hull (
aihull_human) <Boolean> -
Force small_centered AI Hull (
aihull_small_centered) <Boolean> -
Force wide_human AI Hull (
aihull_wide_human) <Boolean> -
Force tiny AI Hull (
aihull_tiny) <Boolean> -
Force medium AI Hull (
aihull_medium) <Boolean> -
Force tiny_centered AI Hull (
aihull_tiny_centered) <Boolean> -
Force large AI Hull (
aihull_large) <Boolean> -
Force large_centered AI Hull (
aihull_large_centered) <Boolean> -
Force medium_tall AI Hull (
aihull_medium_tall) <Boolean> -
Node ID (
nodeid) <NodeId> -
Keep editor position (
ai_node_dont_drop) <Boolean>