info_hostage_spawn
- Counter-Strike 2
Point Entity
Hostage. A hostage NPC will spawn at this point.
There are usually four hostages placed in each hostage rescue map. The model for each Hostage is randomly chosen.
Keyvalues
-
Pitch Yaw Roll (Y Z X) (
angles) <Angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Hostage Model (int) (
HostageType) <Choices>
Not used. Hostage models are chosen randomly by the game.- A (
0) - B (
1) - C (
1) - D (
1)
- A (
-
Hostage Spawn Random Factor (int) (
HostageSpawnRandomFactor) <Integer>
Allows to increase probability of this hostage being picked during random spawn selection process, essentially considering this spawn point specified number of times. -
Hostage Spawn Exclusion Group 1 (
HostageSpawnExclusionGroup1) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 2 (
HostageSpawnExclusionGroup2) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 3 (
HostageSpawnExclusionGroup3) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 4 (
HostageSpawnExclusionGroup4) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 5 (
HostageSpawnExclusionGroup5) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 6 (
HostageSpawnExclusionGroup6) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 7 (
HostageSpawnExclusionGroup7) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 8 (
HostageSpawnExclusionGroup8) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 9 (
HostageSpawnExclusionGroup9) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 10 (
HostageSpawnExclusionGroup10) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 11 (
HostageSpawnExclusionGroup11) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 12 (
HostageSpawnExclusionGroup12) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 13 (
HostageSpawnExclusionGroup13) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 14 (
HostageSpawnExclusionGroup14) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 15 (
HostageSpawnExclusionGroup15) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 16 (
HostageSpawnExclusionGroup16) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 17 (
HostageSpawnExclusionGroup17) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 18 (
HostageSpawnExclusionGroup18) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 19 (
HostageSpawnExclusionGroup19) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 20 (
HostageSpawnExclusionGroup20) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 21 (
HostageSpawnExclusionGroup21) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 22 (
HostageSpawnExclusionGroup22) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 23 (
HostageSpawnExclusionGroup23) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 24 (
HostageSpawnExclusionGroup24) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 25 (
HostageSpawnExclusionGroup25) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 26 (
HostageSpawnExclusionGroup26) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 27 (
HostageSpawnExclusionGroup27) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 28 (
HostageSpawnExclusionGroup28) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 29 (
HostageSpawnExclusionGroup29) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
-
Hostage Spawn Exclusion Group 30 (
HostageSpawnExclusionGroup30) <Choices>
Hostages sharing same spawn exclusion group will never spawn together.- n/a (
0) - Do not spawn together (
1)
- n/a (
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor. -
OnHostageBeginGrab <
Void>
Fires when a player starts to use a hostage -
OnFirstPickedUp <
Void>
Fires when the hostage is first picked up -
OnDroppedNotRescued <
Void>
Fires when the hostage is dropped, but not rescued -
OnRescued <
Void>
Fires when the hostage is rescued