info_hlvr_toner_port
- Half-Life: Alyx
Point Entity
Toner Port
Keyvalues
-
Start Disabled (
StartDisabled) <Boolean> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Start Port Visible (
StartPortVisible) <Boolean>
Starting visibility of this toner port ONLY (not connected paths/junctions) -
Start Visible (
StartVisible) <Boolean>
Starting visibility of this port and elements connected to it -
Initial Orientation (
initial_orientation) <Choices>- 0 Degrees (
0) - 90 Degrees (
1) - 180 Degrees (
2) - 270 Degrees (
3)
- 0 Degrees (
-
Desired Orientation (
desired_orientation) <Choices>- 0 Degrees (
0) - 90 Degrees (
1) - 180 Degrees (
2) - 270 Degrees (
3)
- 0 Degrees (
Inputs
-
Enable <
Void>
Enable this entity. -
Disable <
Void>
Disable this entity. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
SetPortVisible <
Boolean>
Set visibility of this toner port ONLY (not connected paths/junctions) -
SetVisible <
Boolean>
Set visibility of this port and elements connected to it -
SetComplete <
Boolean>
Set completeness of this port and elements connected to it
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.