info_hlvr_toner_junction
- Half-Life: Alyx
Point Entity
Toner junction
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Topology (
junction_toplogy) <Choices>- I Junction (
0) - L Junction (
1) - T Junction (
2) - LL Junction (
3) - Static T Junction (
4) - Static + Junction (
5)
- I Junction (
-
Orientation (
junction_orientation) <Choices>- 0 Degrees (
0) - 90 Degrees (
1) - 180 Degrees (
2) - 270 Degrees (
3)
- 0 Degrees (
-
Inset Distance (
inset_distance) <Float>
How far the path is inset from this junction's position. Default (-1) is 8 units. -
Connected Path Entity 0 (Right) (
connection_0) <TargetDestination>
Name of the path (not node) entity connected to port 0 (Right) -
Connected Path Entity 1 (Top) (
connection_1) <TargetDestination>
Name of the path (not node) entity connected to port 1 (Top) -
Connected Path Entity 2 (Left) (
connection_2) <TargetDestination>
Name of the path (not node) entity connected to port 2 (Left) -
Connected Path Entity 3 (Bottom) (
connection_3) <TargetDestination>
Name of the path (not node) entity connected to port 3 (Bottom)
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.