info_hlvr_equip_player
- Half-Life: Alyx
Point Entity
Equip HLVR Player
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Equip on map start (
equip_on_mapstart) <Boolean> -
Give Energygun (
energygun) <Boolean> -
Give Shotgun (
shotgun) <Boolean> -
Give Rapidfire Pistol (
rapidfire) <Boolean> -
Give Multi-tool (
multitool) <Boolean> -
Give Flashlight (
flashlight) <Boolean> -
Flashlight is enabled (
flashlight_enabled) <Boolean> -
Give Grabbity Gloves (
grabbitygloves) <Boolean> -
Give Item Holder (
itemholder) <Boolean> -
Set Pistol Ammo (-1 to leave it) (
set_ammo) <Integer> -
Set Rapid Fire Ammo (-1 to leave it). Needs to be multiple of 90 (
set_ammo_rapidfire) <Integer> -
Set Shotgun Ammo (-1 to leave it) (
set_ammo_shotgun) <Integer> -
Set Resin (-1 to leave it) (
set_resin) <Integer> -
Start Weapons Empty (
start_weapons_empty) <Boolean> -
Enable inventory (Weapon Switch) (
inventory_enabled) <Boolean> -
Enable Backpack (
backpack_enabled) <Boolean> -
Allow Removal (
allow_removal) <Boolean>
If set, any equipment the player has that isn't flagged by this info_hlvr_equip_player will be removed from the player. -
Pistol Upgrade Laser Sight (
pistol_upgrade_lasersight) <Boolean> -
Pistol Upgrade Reflex Sight (
pistol_upgrade_reflexsight) <Boolean> -
Pistol Upgrade Bullet Hopper (
pistol_upgrade_bullethopper) <Boolean> -
Pistol Upgrade Burst Fire (
pistol_upgrade_burstfire) <Boolean> -
Rapidfire Upgrade Reflex Sight (
rapidfire_upgrade_reflexsight) <Boolean> -
Rapidfire Upgrade Laser Sight (
rapidfire_upgrade_lasersight) <Boolean> -
Rapidfire Upgrade Extended Magazine (
rapidfire_upgrade_extended_magazine) <Boolean> -
Shotgun upgrade Autoloader (
shotgun_upgrade_autoloader) <Boolean> -
Shotgun upgrade Grenade Launcher (
shotgun_upgrade_grenade) <Boolean> -
Shotgun upgrade Laser Sight (
shotgun_upgrade_lasersight) <Boolean> -
Shotgun upgrade Quick Fire (
shotgun_upgrade_quickfire) <Boolean>
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
EquipNow <
Void>\ -
EnableInventory <
Void>\ -
EnableBackpack <
Void>\
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.