info_cull_triangles
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
A static (compile-time) volume that will delete geometry inside it as part of map compile.
Keyvalues
-
Box Size (
box_size) <Vector> -
Limit to Prefab (
limit_to_world) <Boolean>
Limit the box to culling triangles objects in the prefab to which it belongs. -
Target Objects (
targets) <NodeIdList>
Limit the box to culling triangles from the specified target objects. -
Apply To (
geometry_type) <Choices>
Spcifies the type of geometry which can be culled by the box- Everything (
0) - Only Static Props (
1) - Only World Geometry (
2)
- Everything (
Point Entity
A static (compile-time) volume that will delete geometry inside it as part of map compile.
Keyvalues
-
Box Size (
box_size) <Vector> -
Limit to Prefab (
limit_to_world) <Boolean>
Limit the box to culling triangles objects in the prefab to which it belongs. -
Target Objects (
targets) <NodeIdList>
Limit the box to culling triangles from the specified target objects. -
Apply To (
geometry_type) <Choices>
Spcifies the type of geometry which can be culled by the box- Everything (
0) - Only Static Props (
1) - Only World Geometry (
2)
- Everything (
Point Entity
A static (compile-time) volume that will delete geometry inside it as part of map compile.
Keyvalues
-
Box Size (
box_size) <Vector> -
Limit to Prefab (
limit_to_world) <Boolean>
Limit the box to culling triangles objects in the prefab to which it belongs. -
Target Objects (
targets) <NodeIdList>
Limit the box to culling triangles from the specified target objects. -
Apply To (
geometry_type) <Choices>
Spcifies the type of geometry which can be culled by the box- Everything (
0) - Only Static Props (
1) - Only World Geometry (
2)
- Everything (
Point Entity
Keyvalues
-
Box Size (
box_size) <Vector> -
Limit to Prefab (
limit_to_world) <Boolean>
Limit the box to culling triangles objects in the prefab to which it belongs. -
Target Objects (
targets) <NodeIdList>
Limit the box to culling triangles from the specified target objects. -
Apply To (
geometry_type) <Choices>
Spcifies the type of geometry which can be culled by the box- Everything (
0) - Only Static Props (
1) - Only World Geometry (
2)
- Everything (