hl_vr_texture_based_animatable
- Half-Life: Alyx
Point Entity
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Model (
model) <Studio> -
Frames Per Second (
fps) <Float> -
Loop (
loop) <Boolean> -
Preview Sequence (
texture_based_animation_preview_sequence) <Float> -
Position Keyframes (
texture_based_animation_position_keys) <Resource> -
Rotation Keyframes (
texture_based_animation_rotation_keys) <Resource> -
Animation Bounds Min (
anim_bounds_min) <Vector>
Minimum extents of the model throughout the whole animation -
Animation Bounds Max (
anim_bounds_max) <Vector>
Maximum extents of the model throughout the whole animation -
Lighting Origin (
lightingorigin) <TargetDestination>
Select an info_lighting to specify a location to sample lighting from, instead of its own origins. -
Start Disabled (
StartDisabled) <Boolean>
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
Start <
Void>
Starts the animation -
Stop <
Void>
Stops the animation -
Enable <
Void>
Enable the Object. -
Disable <
Void>
Disable the Object.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.