generic_actor
- Half-Life: Alyx
- Steam VR
Point Entity
Generic Actor NPC
Keyvalues
-
Hull type (
hull_name) <Choices>- Human (
HUMAN_HULL) - Wide (
WIDE_HUMAN_HULL) - Tiny (
TINY_HULL) - Medium (
MEDIUM_HULL) - Large (
LARGE_HULL)
- Human (
-
Footstep script (
footstep_script) <String> -
Act as a Flyer? (
act_as_flyer) <Choices>- No, obey gravity (
0) - Yes, don't apply gravity on spawn (
1)
- No, obey gravity (
-
Friendly NPC? (Prevent Player Attacking) (
is_friendly_npc) <Boolean>
Set for the NPC to notify the game is it friendly and players should not be allowed to attack it -
Disable Collisions (
DisableCollisions) <Boolean>
Turn off collisions on this model
Inputs
-
EnableIsFriendlyNPC <
Void>\ -
DisableIsFriendlyNPC <
Void>\
Point Entity
Generic Actor NPC
Keyvalues
-
Hull type (
hull_name) <Choices>- Human (
HUMAN_HULL) - Wide (
WIDE_HUMAN_HULL) - Tiny (
TINY_HULL) - Medium (
MEDIUM_HULL) - Large (
LARGE_HULL)
- Human (
-
Footstep script (
footstep_script) <String> -
Act as a Flyer? (
act_as_flyer) <Choices>- No, obey gravity (
0) - Yes, don't apply gravity on spawn (
1)
- No, obey gravity (
-
Friendly NPC? (Prevent Player Attacking) (
is_friendly_npc) <Boolean>
Set for the NPC to notify the game is it friendly and players should not be allowed to attack it
Inputs
-
EnableIsFriendlyNPC <
Void>\ -
DisableIsFriendlyNPC <
Void>\