func_wall
- Half-Life: Alyx
- Dota 2
- Steam VR
Mesh Entity
Legacy support. Use func_brush instead.
Keyvalues
-
Disable shadows (
disableshadows) <Boolean> -
Global Entity Name (
globalname) <String>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state. -
Minimum CPU Level (
mincpulevel) <Choices>- default (low) (
0) - low (
1) - medium (
2) - high (
3)
- default (low) (
-
Maximum CPU Level (
maxcpulevel) <Choices>- default (high) (
0) - low (
1) - medium (
2) - high (
3)
- default (high) (
-
Minimum GPU Level (
mingpulevel) <Choices>- default (very low) (
0) - very low (
1) - low (
2) - medium (
3) - high (
4)
- default (very low) (
-
Maximum GPU Level (
maxgpulevel) <Choices>- default (high) (
0) - very low (
1) - low (
2) - medium (
3) - high (
4)
- default (high) (
-
Disable X360 (
disableX360) <Choices>- No (
0) - Yes (
1)
- No (
-
Render Mode (
rendermode) <Choices>
Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.- Normal (
kRenderNormal) - Color (
kRenderTransColor) - Texture (
kRenderTransTexture) - Glow (
kRenderGlow) - Solid (
kRenderTransAlpha) - Additive (
kRenderTransAdd) - Additive Fractional Frame (
kRenderTransAddFrameBlend) - World Space Glow (
kRenderWorldGlow) - Dont Render (
kRenderNone) - Dev Visualizer (
kRenderDevVisualizer)
- Normal (
-
Render FX (
renderfx) <Choices>- Normal (
kRenderFxNone) - Slow Pulse (
kRenderFxPulseSlow) - Fast Pulse (
kRenderFxPulseFast) - Slow Wide Pulse (
kRenderFxPulseSlowWide) - Fast Wide Pulse (
kRenderFxPulseFastWide) - Slow Strobe (
kRenderFxStrobeSlow) - Fast Strobe (
kRenderFxStrobeFast) - Faster Strobe (
kRenderFxStrobeFaster) - Slow Flicker (
kRenderFxFlickerSlow) - Fast Flicker (
kRenderFxFlickerFast) - Slow Fade Away (
kRenderFxFadeSlow) - Fast Fade Away (
kRenderFxFadeFast) - Slow Become Solid (
kRenderFxSolidSlow) - Fast Become Solid (
kRenderFxSolidFast) - Constant Glow (
kRenderFxNoDissipation) - Distort (
15) - Hologram (Distort + fade) (
16) - Cull By Distance (TEST) (
23) - Spotlight FX (
24) - Fade Near (
26)
- Normal (
-
FX Amount (0 - 255) (
renderamt) <Integer>
The FX amount is used by the selected Render Mode. -
FX Color (R G B) (
rendercolor) <Color255>
The FX color is used by the selected Render Mode. -
Disable Receiving Shadows (
disablereceiveshadows) <Boolean> -
Light Group (
lightgroup) <String>
Will only be lit by lights affecting this group. -
Start Fade Dist (
fademindist) <Float>
Distance at which the overlay starts to fade (<0 = subtract from fademaxdist). -
End Fade Dist (
fademaxdist) <Float>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Fade Scale (
fadescale) <Float>
If you specify a fade in the worldspawn, or if the engine is running under low end/medium end/XBox360, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. -
Render to Cubemaps (
rendertocubemaps) <Boolean>
If true, this geometry renders into baked cube maps -
Lightmap Static (
lightmapstatic) <Choices>
How this geometry influences baked lighting.- No (
0) - Yes (
1) - Bounce Only (
2)
- No (
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Minimum Light Level (
_minlight) <String>
The minimum level of ambient light that hits this brush.
Inputs
-
DisableShadow <
Void>
Turn shadow off. -
EnableShadow <
Void>
Turn shadow on. -
Alpha <
Integer>
Set the sprite's alpha (0 - 255). -
Color <
Color255>
Set the sprite's color (R G B). -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.
Mesh Entity
Legacy support. Use func_brush instead.
Keyvalues
-
Cast Shadows (
disableshadows) <Choices>
Used to disable shadow casting from this entity.- Enabled (
0) - No Shadows (
1) - Only Realtime Shadows (
2) - Only Baked Shadows (
3)
- Enabled (
-
Global Entity Name (
globalname) <String>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state. -
Render Mode (
rendermode) <Choices>
Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.- Normal (
kRenderNormal) - Color (
kRenderTransColor) - Texture (
kRenderTransTexture) - Glow (
kRenderGlow) - Solid (
kRenderTransAlpha) - Additive (
kRenderTransAdd) - Additive Fractional Frame (
kRenderTransAddFrameBlend) - World Space Glow (
kRenderWorldGlow) - Dont Render (
kRenderNone) - Dev Visualizer (
kRenderDevVisualizer)
- Normal (
-
Render FX (
renderfx) <Choices>- Normal (
kRenderFxNone) - Slow Pulse (
kRenderFxPulseSlow) - Fast Pulse (
kRenderFxPulseFast) - Slow Wide Pulse (
kRenderFxPulseSlowWide) - Fast Wide Pulse (
kRenderFxPulseFastWide) - Slow Strobe (
kRenderFxStrobeSlow) - Fast Strobe (
kRenderFxStrobeFast) - Faster Strobe (
kRenderFxStrobeFaster) - Slow Flicker (
kRenderFxFlickerSlow) - Fast Flicker (
kRenderFxFlickerFast) - Slow Fade Away (
kRenderFxFadeSlow) - Fast Fade Away (
kRenderFxFadeFast) - Slow Become Solid (
kRenderFxSolidSlow) - Fast Become Solid (
kRenderFxSolidFast) - Constant Glow (
kRenderFxNoDissipation) - Distort (
15) - Hologram (Distort + fade) (
16) - Cull By Distance (TEST) (
23) - Spotlight FX (
24) - Fade Near (
26)
- Normal (
-
FX Amount (0 - 255) (
renderamt) <Integer>
The FX amount is used by the selected Render Mode. -
FX Color (R G B) (
rendercolor) <Color255>
The FX color is used by the selected Render Mode. -
Disable Receiving Shadows (
disablereceiveshadows) <Boolean> -
Start Fade Dist (
fademindist) <Float>
Distance at which the overlay starts to fade (-1 = subtract from fademaxdist). -
End Fade Dist (
fademaxdist) <Float>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Culling Behaviour (
object_culling) <Choices>
Modifies culling behaviour when the object is small / distant- Default (
0) - Smaller than default (
1) - Much smaller than default (
2) - When extremely small (
3)
- Default (
-
Render to Cubemaps (
rendertocubemaps) <Boolean>
If true, this geometry renders into baked cube maps -
Lightmap Static (
lightmapstatic) <Choices>
Determines if this geometry be considered static & cast shadows/bounce light when baking lightmaps?- No (
0) - Yes (
1) - Bounce Only (
2)
- No (
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Minimum Light Level (
_minlight) <String>
The minimum level of ambient light that hits this brush.
Inputs
-
DisableShadow <
Void>
Turn shadow off. -
EnableShadow <
Void>
Turn shadow on. -
Alpha <
Integer>
Set the sprite's alpha (0 - 255). -
Color <
Color255>
Set the sprite's color (R G B). -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Mesh Entity
Legacy support. Use func_brush instead.
Keyvalues
-
Disable shadows (
disableshadows) <Boolean> -
Global Entity Name (
globalname) <String>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state. -
Minimum CPU Level (
mincpulevel) <Choices>- default (low) (
0) - low (
1) - medium (
2) - high (
3)
- default (low) (
-
Maximum CPU Level (
maxcpulevel) <Choices>- default (high) (
0) - low (
1) - medium (
2) - high (
3)
- default (high) (
-
Minimum GPU Level (
mingpulevel) <Choices>- default (very low) (
0) - very low (
1) - low (
2) - medium (
3) - high (
4)
- default (very low) (
-
Maximum GPU Level (
maxgpulevel) <Choices>- default (high) (
0) - very low (
1) - low (
2) - medium (
3) - high (
4)
- default (high) (
-
Disable X360 (
disableX360) <Choices>- No (
0) - Yes (
1)
- No (
-
Render Mode (
rendermode) <Choices>
Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.- Normal (
kRenderNormal) - Color (
kRenderTransColor) - Texture (
kRenderTransTexture) - Glow (
kRenderGlow) - Solid (
kRenderTransAlpha) - Additive (
kRenderTransAdd) - Additive Fractional Frame (
kRenderTransAddFrameBlend) - World Space Glow (
kRenderWorldGlow) - Dont Render (
kRenderNone) - Dev Visualizer (
kRenderDevVisualizer)
- Normal (
-
Render FX (
renderfx) <Choices>- Normal (
kRenderFxNone) - Slow Pulse (
kRenderFxPulseSlow) - Fast Pulse (
kRenderFxPulseFast) - Slow Wide Pulse (
kRenderFxPulseSlowWide) - Fast Wide Pulse (
kRenderFxPulseFastWide) - Slow Strobe (
kRenderFxStrobeSlow) - Fast Strobe (
kRenderFxStrobeFast) - Faster Strobe (
kRenderFxStrobeFaster) - Slow Flicker (
kRenderFxFlickerSlow) - Fast Flicker (
kRenderFxFlickerFast) - Slow Fade Away (
kRenderFxFadeSlow) - Fast Fade Away (
kRenderFxFadeFast) - Slow Become Solid (
kRenderFxSolidSlow) - Fast Become Solid (
kRenderFxSolidFast) - Constant Glow (
kRenderFxNoDissipation) - Distort (
15) - Hologram (Distort + fade) (
16) - Cull By Distance (TEST) (
23) - Spotlight FX (
24) - Fade Near (
26)
- Normal (
-
FX Amount (0 - 255) (
renderamt) <Integer>
The FX amount is used by the selected Render Mode. -
FX Color (R G B) (
rendercolor) <Color255>
The FX color is used by the selected Render Mode. -
Disable Receiving Shadows (
disablereceiveshadows) <Boolean> -
Light Group (
lightgroup) <String>
Will only be lit by lights affecting this group. -
Start Fade Dist (
fademindist) <Float>
Distance at which the overlay starts to fade (<0 = subtract from fademaxdist). -
End Fade Dist (
fademaxdist) <Float>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Fade Scale (
fadescale) <Float>
If you specify a fade in the worldspawn, or if the engine is running under low end/medium end/XBox360, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. -
Render to Cubemaps (
rendertocubemaps) <Boolean>
If true, this geometry renders into baked cube maps -
Lightmap Static (
lightmapstatic) <Choices>
How this geometry influences baked lighting.- No (
0) - Yes (
1) - Bounce Only (
2)
- No (
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Minimum Light Level (
_minlight) <String>
The minimum level of ambient light that hits this brush.
Inputs
-
DisableShadow <
Void>
Turn shadow off. -
EnableShadow <
Void>
Turn shadow on. -
Alpha <
Integer>
Set the sprite's alpha (0 - 255). -
Color <
Color255>
Set the sprite's color (R G B). -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.