func_nav_markup
- Counter-Strike 2
- Half-Life: Alyx
Mesh Entity
Tagged NAV markup volume entity, used during export and can be queried in-game by tag/name/type/location
Keyvalues
-
Markup Groups (
groupnames) <TagListDynamic> -
Ref Pos (
ref_position) <LocalPoint>
Reference position. -
Use Reference Position (
use_ref_position) <Boolean>
Use the reference position when calculating validity of query positions. -
**** (
flags) <Flags>- Ground (
1) - Air (
2)
- Ground (
-
Nav Generation Markup (
navProperty_NavGen) <TagList>- Walkable Seed (
WALKABLESEED) - No Nav (
NONAV) - No Nav Non Solid (
NONAVNONSOLID) - No Nav Space (
NONAVSPACE)
- Walkable Seed (
-
Nav Attributes (
navProperty_NavAttributes) <TagList>- Avoid (
AVOID) - Split (
SPLIT)
- Avoid (
Mesh Entity
Tagged NAV markup volume entity, used during export and can be queried in-game by tag/name/type/location
Keyvalues
-
Markup Groups (
groupnames) <TagListDynamic> -
<internal> (
tagFieldNames) <String>
<internal> -
Nav Generation Markup (
navProperty_NavGen) <TagList>- Walkable Seed (
WALKABLESEED) - No Nav (
NONAV)
- Walkable Seed (
-
Nav Attributes (
navProperty_NavAttributes) <TagList>- Avoid (
AVOID) - Split (
SPLIT)
- Avoid (
-
<internal> (
tagFieldNames) <String>
<internal>