env_shake_volume
- Counter-Strike 2
Point Entity
Continuously shakes the camera of any player whose view is inside this box.
Keyvalues
-
Pitch Yaw Roll (Y Z X) (
angles) <Angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. -
Box Mins (
box_mins) <Vector>
Minimum extent of the box, in the entity's local space. -
Box Maxs (
box_maxs) <Vector>
Maximum extent of the box, in the entity's local space. -
Amplitude (
amplitude) <Float>
How far the camera is displaced, in units. -
Frequency (Hz) (
frequency) <Float>
Oscillations per second. -
Falloff Distance (
falloff_distance) <Float>
Distance outside the box to fade in the shake. -
Roll Scale (
roll_scale) <Float>
How much the shake rolls the view. A multiplier of the amplitude.