env_player_surface_trigger
- Steam VR
Point Entity
An entity that monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Game Material to Watch (
gamematerial) <Choices>
The material to watch. When the player stands on/off this material, this entity's outputs will be fired.- None (player's in the air) (
0) - Concrete (
67) - Metal (
77) - Dirt (
68) - Vent (
86) - Grate (
71) - Tile (
84) - Slosh (
83) - Wood (
87) - Computer (
80) - Glass (
89) - Flesh (
70) - Clip (
73) - Foliage (
79) - Sand (
78)
- None (player's in the air) (
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
Enable <
Void>
Start watching the player's surface. -
Disable <
Void>
Stop watching the player's surface.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. -
OnSurfaceChangedToTarget <
Void>
Fired when the player moves onto the specified game material. -
OnSurfaceChangedFromTarget <
Void>
Fired when the player moves off the specified game material.