env_global
- Half-Life: Alyx
Point Entity
An entity to control a game-specific global states.
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Initial State (
initialstate) <Choices>- Off (
0) - On (
1) - Dead (
2)
- Off (
-
Counter (
counter) <Integer>
An integer counter value associated with this global. -
Spawnflags (
spawnflags) <Flags>- Set Initial State (
1)
- Set Initial State (
-
Global State to Set (
globalstate) <Choices>- Gordon pre-criminal (
gordon_precriminal) - Antlions are player allies (
antlion_allied) - Suit sprint function not yet enabled (
suit_no_sprint) - Super phys gun is enabled (
super_phys_gun) - Friendly encounter sequence (lower weapons, etc.) (
friendly_encounter) - Gordon is invulnerable (
gordon_invulnerable) - Don't spawn seagulls on the jeep (
no_seagulls_on_jeep) - Episode 2: Alyx injured (
ep2_alyx_injured) - Episodic: Alyx darkness mode (
ep_alyx_darknessmode) - Ep2 Counter: Hunters to run over before they dodge (
hunters_to_run_over)
- Gordon pre-criminal (
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
TurnOn <
Void>
Set state of global to ON. -
TurnOff <
Void>
Set state of global to OFF. -
Toggle <
Void>
Toggles state of global between ON and OFF. -
Remove <
Void>
Set state of global to DEAD. -
SetCounter <
Integer>
Sets the counter value of this global. -
AddToCounter <
Integer>
Adds to the counter value of this global. Negative numbers subtract. -
GetCounter <
Void>
Causes the Counter output to be fired, passing the current counter value for this global.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. -
Counter <
Integer>
Fired in response to the GetCounter input, passing the current value of the counter.