env_fog_controller
- Counter-Strike 2
- Dota 2
- Steam VR
Point Entity
An entity that controls the fog and view distance in the map.
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Fog Enable (
fogenable) <Boolean> -
Fog Blend (
fogblend) <Boolean> -
Use Angles for Fog Dir (
use_angles) <Boolean> -
Primary Fog Color (
fogcolor) <Color255> -
Secondary Fog Color (
fogcolor2) <Color255> -
Primary Fog Direction (
fogdir) <String> -
Fog Start (
fogstart) <String> -
Fog End (
fogend) <String> -
Fog Max Density [0..1] (
fogmaxdensity) <Float> -
Fog Exponent [0..1] (
fogexponent) <Float> -
Interpolate time (
foglerptime) <Float> -
Far Z Clip Plane (
farz) <String> -
HDR color scale. (
HDRColorScale) <Float>
float value to multiply fog color by when running in HDR mode. -
Spawnflags (
spawnflags) <Flags>- Master (Has priority if multiple env_fog_controllers exist) (
1)
- Master (Has priority if multiple env_fog_controllers exist) (
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
SetStartDist <
Float>
Set the fog start distance. -
SetEndDist <
Float>
Set the fog end distance. -
TurnOn <
Void>
Turn the fog on. -
TurnOff <
Void>
Turn the fog off. -
SetColor <
Color255>
Set the primary fog color. -
SetColorSecondary <
Color255>
Set the secondary fog color. -
SetFarZ <
Integer>
Set the far clip plane distance. -
SetAngles <
String>
Set the angles to use for the secondary fog direction. -
Set2DSkyboxFogFactor <
Float>
Set the current amount of fog to blend into the 2D skybox. 0 is no fog, 1 is fully fogged. -
SetMaxDensity <
Float>
Set the current max fog density. -
SetColorLerpTo <
Color255>
Set the primary fog color. -
SetColorSecondaryLerpTo <
Color255>
Set the secondary fog color. -
SetStartDistLerpTo <
Float>
Set the fog start distance. -
SetEndDistLerpTo <
Float>
Set the fog end distance. -
Set2DSkyboxFogFactorLerpTo <
Float>
Set the amount of fog to blend into the 2D skybox to lerp to. 0 is no fog, 1 is fully fogged. -
SetMaxDensityLerpTo <
Float>
Set the current max density to lerp to. 0 is no fog, 1 is fully fogged. -
StartFogTransition <
Void>
Start fog transition.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that controls the fog and view distance in the map.
Keyvalues
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Fog Enable (
fogenable) <Boolean> -
Fog Blend (
fogblend) <Boolean> -
Use Angles for Fog Dir (
use_angles) <Boolean> -
Primary Fog Color (
fogcolor) <Color255> -
Secondary Fog Color (
fogcolor2) <Color255> -
Primary Fog Direction (
fogdir) <String> -
Fog Start (
fogstart) <String> -
Fog End (
fogend) <String> -
Fog Max Density [0..1] (
fogmaxdensity) <Float> -
Fog Exponent [0..1] (
fogexponent) <Float> -
Interpolate time (
foglerptime) <Float> -
Far Z Clip Plane (
farz) <String> -
HDR color scale. (
HDRColorScale) <Float>
float value to multiply fog color by when running in HDR mode. -
Spawnflags (
spawnflags) <Flags>- Master (Has priority if multiple env_fog_controllers exist) (
1)
- Master (Has priority if multiple env_fog_controllers exist) (
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
SetStartDist <
Float>
Set the fog start distance. -
SetEndDist <
Float>
Set the fog end distance. -
TurnOn <
Void>
Turn the fog on. -
TurnOff <
Void>
Turn the fog off. -
SetColor <
Color255>
Set the primary fog color. -
SetColorSecondary <
Color255>
Set the secondary fog color. -
SetFarZ <
Integer>
Set the far clip plane distance. -
SetAngles <
String>
Set the angles to use for the secondary fog direction. -
Set2DSkyboxFogFactor <
Float>
Set the current amount of fog to blend into the 2D skybox. 0 is no fog, 1 is fully fogged. -
SetMaxDensity <
Float>
Set the current max fog density. -
SetColorLerpTo <
Color255>
Set the primary fog color. -
SetColorSecondaryLerpTo <
Color255>
Set the secondary fog color. -
SetStartDistLerpTo <
Float>
Set the fog start distance. -
SetEndDistLerpTo <
Float>
Set the fog end distance. -
Set2DSkyboxFogFactorLerpTo <
Float>
Set the amount of fog to blend into the 2D skybox to lerp to. 0 is no fog, 1 is fully fogged. -
SetMaxDensityLerpTo <
Float>
Set the current max density to lerp to. 0 is no fog, 1 is fully fogged. -
StartFogTransition <
Void>
Start fog transition.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that controls the fog and view distance in the map.
Keyvalues
-
Minimum CPU Level (
mincpulevel) <Choices>- default (low) (
0) - low (
1) - medium (
2) - high (
3)
- default (low) (
-
Maximum CPU Level (
maxcpulevel) <Choices>- default (high) (
0) - low (
1) - medium (
2) - high (
3)
- default (high) (
-
Minimum GPU Level (
mingpulevel) <Choices>- default (very low) (
0) - very low (
1) - low (
2) - medium (
3) - high (
4)
- default (very low) (
-
Maximum GPU Level (
maxgpulevel) <Choices>- default (high) (
0) - very low (
1) - low (
2) - medium (
3) - high (
4)
- default (high) (
-
Disable X360 (
disableX360) <Choices>- No (
0) - Yes (
1)
- No (
-
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Fog Enable (
fogenable) <Boolean> -
Fog Blend (
fogblend) <Boolean> -
Use Angles for Fog Dir (
use_angles) <Boolean> -
Primary Fog Color (
fogcolor) <Color255> -
Secondary Fog Color (
fogcolor2) <Color255> -
Primary Fog Direction (
fogdir) <String> -
Fog Start (
fogstart) <String> -
Fog End (
fogend) <String> -
Fog Max Density [0..1] (
fogmaxdensity) <Float> -
Fog Exponent [0..1] (
fogexponent) <Float> -
Interpolate time (
foglerptime) <Float> -
Far Z Clip Plane (
farz) <String> -
HDR color scale. (
HDRColorScale) <Float>
float value to multiply fog color by when running in HDR mode. -
Spawnflags (
spawnflags) <Flags>- Master (Has priority if multiple env_fog_controllers exist) (
1)
- Master (Has priority if multiple env_fog_controllers exist) (
Inputs
-
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired. -
SetStartDist <
Float>
Set the fog start distance. -
SetEndDist <
Float>
Set the fog end distance. -
TurnOn <
Void>
Turn the fog on. -
TurnOff <
Void>
Turn the fog off. -
SetColor <
Color255>
Set the primary fog color. -
SetColorSecondary <
Color255>
Set the secondary fog color. -
SetFarZ <
Integer>
Set the far clip plane distance. -
SetAngles <
String>
Set the angles to use for the secondary fog direction. -
Set2DSkyboxFogFactor <
Float>
Set the current amount of fog to blend into the 2D skybox. 0 is no fog, 1 is fully fogged. -
SetMaxDensity <
Float>
Set the current max fog density. -
SetColorLerpTo <
Color255>
Set the primary fog color. -
SetColorSecondaryLerpTo <
Color255>
Set the secondary fog color. -
SetStartDistLerpTo <
Float>
Set the fog start distance. -
SetEndDistLerpTo <
Float>
Set the fog end distance. -
Set2DSkyboxFogFactorLerpTo <
Float>
Set the amount of fog to blend into the 2D skybox to lerp to. 0 is no fog, 1 is fully fogged. -
SetMaxDensityLerpTo <
Float>
Set the current max density to lerp to. 0 is no fog, 1 is fully fogged. -
StartFogTransition <
Void>
Start fog transition.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.