env_cubemap_fog
- Counter-Strike 2
- Half-Life: Alyx
- Steam VR
Point Entity
Keyvalues
-
Start Disabled (
StartDisabled) <Boolean> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Cubemap Source (
cubemapfogsource) <Choices>
Which field to use to select the cubemap and its parameters.- Cubemap From Env_Sky (
1) - Cubemap From Material (
2)
- Cubemap From Env_Sky (
-
Env_Sky Target (
cubemapfogskyentity) <TargetDestination> -
Sky Material (
cubemapfogskymaterial) <Resource> -
Cubemap Blur / Mip Bias (0-1) (
cubemapfoglodbiase) <Float>
Adjust how blurry the cubemap should be. Lower values are more blurry (0-1) -
Fog Start Distance (
cubemapfogstartdistance) <Float> -
Fog End Distance (
cubemapfogenddistance) <Float> -
Distance Falloff Exponent (
cubemapfogfalloffexponent) <Float>
Exponent for distance falloff. For example, 2.0 = proportional to square of distance -
Maximum Fog Opacity (0-1) (
cubemapfogmaxopacity) <Float>
Set the maximum opacity of the cubemap fog. (0-1) -
Height Fog Enabled? (
cubemapheightfog) <Boolean> -
Height Fog Start (
cubemapfogheightstart) <Float> -
Height Fog End (
cubemapfogheightend) <Float> -
Height Fog Exponent (
cubemapfogheightexponent) <Float>
Exponent for distance falloff. For example, 2.0 = proportional to square of distance
Inputs
-
Enable <
Void>
Enable this entity. -
Disable <
Void>
Disable this entity. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
KillConstrained <
Void>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
Keyvalues
-
Start Disabled (
StartDisabled) <Boolean> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Cubemap Texture (
cubemapfogtexture) <Resource> -
Cubemap LOD (mip) Bias (
cubemapfoglodbiase) <Float>
Adjust how quickly the cubemap blurs out into the distance -
Fog Start Distance (
cubemapfogstartdistance) <Float> -
Fog End Distance (
cubemapfogenddistance) <Float> -
Distance Falloff Exponent (
cubemapfogfalloffexponent) <Float>
Exponent for distance falloff. For example, 2.0 = proportional to square of distance -
Height Fog Width (
cubemapfogheightwidth) <Float> -
Height Fog Start (
cubemapfogheightstart) <Float> -
Height Fog Exponent (
cubemapfogheightexponent) <Float>
Inputs
-
Enable <
Void>
Enable this entity. -
Disable <
Void>
Disable this entity. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.
Point Entity
Keyvalues
-
Start Disabled (
StartDisabled) <Boolean> -
Entity Scripts (
vscripts) <ScriptList>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname) <TargetSource>
The name that other entities refer to this entity by. -
Cubemap Texture (
cubemapfogtexture) <Resource> -
Cubemap LOD (mip) Bias (
cubemapfoglodbiase) <Float>
Adjust how quickly the cubemap blurs out into the distance -
Fog Start Distance (
cubemapfogstartdistance) <Float> -
Fog End Distance (
cubemapfogenddistance) <Float> -
Distance Falloff Exponent (
cubemapfogfalloffexponent) <Float>
Exponent for distance falloff. For example, 2.0 = proportional to square of distance -
Height Fog Width (
cubemapfogheightwidth) <Float> -
Height Fog Start (
cubemapfogheightstart) <Float> -
Height Fog Exponent (
cubemapfogheightexponent) <Float>
Inputs
-
Enable <
Void>
Enable this entity. -
Disable <
Void>
Disable this entity. -
RunScriptFile <
String>
Load and execute a script file -
RunScriptCode <
String>
Execute a fragment of script code -
CallScriptFunction <
String>
Call a script function -
CallPrivateScriptFunction <
String>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String>
Calls a script function in the global script scope. -
Kill <
Void>
Removes this entity from the world. -
KillHierarchy <
Void>
Removes this entity and all its children from the world. -
AddOutput <
String>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void>
Fired in response to FireUser1 input. -
OnUser2 <
Void>
Fired in response to FireUser2 input. -
OnUser3 <
Void>
Fired in response to FireUser3 input. -
OnUser4 <
Void>
Fired in response to FireUser4 input. -
OnKilled <
Void>
Fired when the entity is killed and removed from the game.