env_cubemap_box
- Counter-Strike 2
- Half-Life: Alyx
- Steam VR
Point Entity
An env_cubemap with box projection.
Keyvalues
-
Priority (
indoor_outdoor_level) <Choices>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest (
-2) - Low (
-1) - Normal (
0) - High (
1) - Highest (
2)
- Lowest (
-
Cubemap Texture (
cubemaptexture) <Resource>
Name of the cubemap texture -
Bake Near Z (
bakenearz) <Float>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz) <Float>
Far clip plane used for the camera when baking the cube map -
Moveable (
moveable) <Boolean>
Can be moved, parented, enabled, or disabled at runtime. -
Box Projection Mins (
box_mins) <Vector> -
Box Projection Maxs (
box_maxs) <Vector> -
Create Client-Only Entity (
clientSideEntity) <Choices>- No (
0) - Yes (
1)
- No (
-
Edge Fade Dist (
edge_fade_dists) <Vector>
Point Entity
An env_cubemap with box projection.
Keyvalues
-
Priority (
indoor_outdoor_level) <Choices>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest (
-2) - Low (
-1) - Normal (
0) - High (
1) - Highest (
2)
- Lowest (
-
Cubemap Texture (
cubemaptexture) <Resource>
Name of the cubemap texture -
Bake Near Z (
bakenearz) <Float>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz) <Float>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup) <String>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable) <Boolean>
Can be moved, parented, enabled, or disabled at runtime. -
Box Projection Mins (
box_mins) <Vector> -
Box Projection Maxs (
box_maxs) <Vector>
Point Entity
An env_cubemap with box projection.
Keyvalues
-
Priority (
indoor_outdoor_level) <Choices>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest (
-2) - Low (
-1) - Normal (
0) - High (
1) - Highest (
2)
- Lowest (
-
Cubemap Texture (
cubemaptexture) <Resource>
Name of the cubemap texture -
Bake Near Z (
bakenearz) <Float>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz) <Float>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup) <String>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable) <Boolean>
Can be moved, parented, enabled, or disabled at runtime. -
Box Projection Mins (
box_mins) <Vector> -
Box Projection Maxs (
box_maxs) <Vector>