env_cubemap
- Half-Life: Alyx
- Steam VR
Point Entity
Cubemap for sampling indirect specular reflection.
Keyvalues
-
Priority (
indoor_outdoor_level) <Choices>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest (
-2) - Low (
-1) - Normal (
0) - High (
1) - Highest (
2)
- Lowest (
-
Cubemap Texture (
cubemaptexture) <Resource>
Name of the cubemap texture -
Bake Near Z (
bakenearz) <Float>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz) <Float>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup) <String>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable) <Boolean>
Can be moved, parented, enabled, or disabled at runtime. -
Influence Radius (
influenceradius) <Float>
The radius of influence for this cubemap
Point Entity
Cubemap for sampling indirect specular reflection.
Keyvalues
-
Priority (
indoor_outdoor_level) <Choices>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest (
-2) - Low (
-1) - Normal (
0) - High (
1) - Highest (
2)
- Lowest (
-
Cubemap Texture (
cubemaptexture) <Resource>
Name of the cubemap texture -
Bake Near Z (
bakenearz) <Float>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz) <Float>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup) <String>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable) <Boolean>
Can be moved, parented, enabled, or disabled at runtime. -
Influence Radius (
influenceradius) <Float>
The radius of influence for this cubemap